-
Posts
15 -
Joined
-
Last visited
Posts posted by Elite
-
-
1 minute ago, Jbacon said:
Read the dm rules folks. Report the players on the forums, and let the admins deal with it, don't hijack the suggestion thread.
As to the suggestion, the addition of additional activities for criminals is okay, Add bank heists sure. but the del menu showing number of cops/medics big NOpe…. I am sure the robbery can be scripted that it would require X members of PD on duty to even be an option to rob. I also like the idea of a time to refill the bank. Also the heist would need to take a large amount of prep work, possibly many hours of RP and activities leading up to the heist. Similar to the GTA Online heists.... I disagree that the amount of money the bank has would be broadcasted or available via a script as that is not information a standard civilian would know in RL. If someone decides to rob the bank there needs to be serious consequences if caught... more then just 2hours of jail and some fines. For a crime such as this I think that greater risk needs to be put in place for it as-well, increased jail time... making it more of a rush for criminals as risk reward needs to balance... so you rob the bank.. it has 200k in its vault.... you get away A+.... you get caught, or part of your team gets nicked... well they or he goes to jail for like 12 ooc hours.
Risk vs RewardGood suggestions but 12 ooc hours. there is nothing to do in jail and sitting there is just afk time. if we will have big prison time, we need some things like work at prison, to reduce your time in jail
-
12 hours ago, Flucifial said:
What you have just described is against the rules anyways.
I have no idea what we're going to get, as I am not in the development team or senior staff team.
To be honest, staff team need to talk between them selves, cuz i asked one admin about same thing and another and they gave 2 different answers, so who is wrong and who isnt? Like you answered, look at report section and you can see plenty rejected reports with this particular situation.
-
10 hours ago, Sojobo said:
It's so easy to spawn weapons on the server and money. They need to focus on exploits. Had some dude give out like 100k to everyone in a group. In the end it was like 1m of cash lmao.
I think you should report that kind of action, cuz it might contain illegal, bug abused money. no one gives out like 1m
-
-
-
It is really nice looking thread and i like concept of Marcello family. Good job guys, cant wait to have same interactions with Italians.
- 1
-
-1 one for metagame suggestion.
Other mentioned things are interesting and have some good points.
-
2 minutes ago, TheCanadian said:
How would this in any way be realistic? You might as well add a button of 'auto balancing' like some FPS games have and make sure all gangs have even numbers at that point. This is not how IRL or IG should work. Some larger, more established and organised gangs will have the numbers, advantage on strategy, weapons, etc. This is how it works. Artificially stunting it so low-level MCs and gangs would have a more 'fair' playing field would not be healthy for any of the factions. Organisations who have been in a location for a much longer period of time will have more members, resources, and access to certain things. Changing it because people are trying to make their own group and realize how difficult it might be to grow to that established faction's level would once again, not be a good idea in my opinion.
Also, how would you expect to enforce this? all being in a faction gets you is /F (faction chat) and the ability to do imports of which only certain ranks can do within the faction. If there is indeed a "limit" on how many people could be in your faction, what is stopping factions from getting their core group in /f (higher ups, those who are trusted and have been there a long time) and then for the rest of the people just give them the frequency and the end result would be exactly what it is now.
i am all sorts of confused by what you mean in this statement, care to clarify?
Yes, when turfs was taken out, there was pre-application stage, when every official faction wannabe gang made their threads. Also there was guideline towards those threads and what they need to follow. So therewas low tier gang, mid tier and high tier. All those have some sort of rp and what can do what cant. Now nobody follows those official criminal faction guidelines and rules, mid tier gangs driving expensive or super cars, and depending on those rules you cant do that. Gang topic is big one, and i think it is not under control. just my opinion.
-
5 minutes ago, Jim_Wesson said:
Big +1
The current job options for new players kinda force then to be solo and doesnt really encourage any player interaction at all.
Even something simple like working full service at a gas station gaurantees player interaction.
Even something simple like working full service at a gas station gaurantees player interaction.
Maybe a phone number for Taco Bomb delivery.
Theres plenty to work with already, just gotta find a way to make all the options more interactive.
everything you said i agree.
Need more jobs whereyou can interact with other players
+1
-
i heard one gang and its official faction called los zetas have like 50 member or more. Now imagine how this can be quality... This issue need to be solved, also maybe take official faction name for rule breaking factions if they cant control their members. Also there was tier1 2 and 3 gangs before all that official faction, and they should meet requirements. but now everything gone, people role playing tier 2 gang driving expensive sports cars or even super car.
- 1
-
-
4 hours ago, punched said:
-1 This is an rp server, we are here to rp. If you want to constantly shoot people go to gta online. However I could see this being cool if you have documented rp for a long period of time leading to a situation like this as a climax, it would need to be setup by an admin and everyone involved would need to consent to avoid any reports.
Cant understand this comment. We all here to RP thats obvious since its gta5 rp server. But how it is rP when in the middle of fight you notice every guy with gun in active shootout scene at telling them to hands up. How it is normal rp scenrio to you? it makes zero sense.
+1 from me. It would make a lot of sense. To be fair you wont run in active shoot out scene with gun out just to run around. If you are there, you are ready to fight. For civils who are neutral and just in wrong time wrong place, they just can run away or/and hide.
I am sad to see so many server support members responding like this without any explanation why not or why yes.
Now our rules stating you need to give demands its NON RP in that kind of situation.
I think this should be the thing to look more in to it.
- 1
I got 35 unpaid tickets.
in Archive
Posted
ticketing system is not good, even in stolen car with mask and turned off phone they fine you, that make also 0 sense