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Thang

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Posts posted by Thang

  1. 18 hours ago, Bala said:

    If we're not going to add anything new, like updating the Toys R Us phone with adverts or ticker tape then please;

    • Remove the rule reminders for all those that are not new players. 
    • Increase the amount of time between Weazel adverts.
    • Get Weazel to go easier on the colours, perhaps even sticking to specific colours to designate something is an advert.
    • When someone puts up a new backup call/panic alarm, make it refresh their active backup call if they have one active so it doesn't create more.
    • Add a shortcut to respond to the latest 911 call for emergency factions.
    • Change the panic alarm text color to red.
    • Reset 911 call numbers at 00:00 in game.
    • Change the Impound Notification to be like the lottery, above the GPS, with the location of which impound it is.
    • Add the option to toggle /b, unless an admin is talking to you. 
    • Add "adblocker" as a feature for VIP, with only the community events exempt from the block. 
      I don't need to know if you selling your property, if I don't want to buy one.
       

    This and also, please make the chat readable in 4K and higher resolutions (either by scaling or by an option to change the size manually). The chat is important on this server and playing in 4K is literally causing eye strain. 

  2. On 11/18/2023 at 2:04 AM, Osborn said:

    Comparing a gang headquarters to Mission Row is like comparing apples to oranges for me. Mission Row, as a police station, is not inherently dangerous and is designed to ensure the safety of individuals, contributing to their well-being. On the contrary, a gang headquarters embodies the opposite, it is a criminal area where individuals have the capability of causing harm or even threatening lives. While breaking a law and attempting to burglarize a car may result in imprisonment at Mission Row, doing the same near a gang HQ could escalate to the point of being shot or even losing one's life.

     

    It seems unrealistic, almost nonsensical, for players to engage in robberies at police stations, considering the high risk of incarceration. This not only violates common sense but also our server's Fear Roleplay and Public Robbery rules.

    Under Fear Roleplay, players should exhibit genuine concern for their character’s safety. In real life, the fear of spending a significant part of one's life in prison is a strong deterrent against committing crimes, especially in areas swarming with law enforcement. This aspect seems to be overlooked currently.

    Additionally, our Public Robbery rule emphasizes realistic motives and risk assessment. The extreme risk associated with committing a crime at a police station should realistically outweigh any potential reward, making such actions unlikely and impractical.

  3. While I understand that reintroducing the sale of human meat might offer a unique angle to roleplay for certain characters, I have some reservations.

    Currently, many players already exploit downed players for financial gain, often without roleplaying the appropriate emotional reactions such as disgust. Allowing the sale of human meat could further encourage this kind of behavior, potentially leading to a more hostile and less immersive roleplaying environment.

    • YAY 1
  4. Having roleplayed as a cop on this server for over two years, I've had my fair share of experiences with the current system in place and wanted to share some observations and suggestions. While I understand the intent behind using bodycams, there are some aspects we might want to reconsider to enhance the roleplay experience for everyone involved.

    Bodycams, in their current state, seem a bit overpowered. Police officers can essentially rewind and review any part of their interactions, gathering whatever evidence they might need against a suspect. This significantly reduces the challenge and engagement of police investigations, making it a mere playback session rather than a dynamic roleplaying experience.

    The presence of bodycams tends to turn our in-game police officers into "robocops." Given the potential for any misstep to be captured and used against them, officers are more inclined to strictly follow protocols to the letter. While adherence to protocols is essential in reality, in the context of a roleplaying server, this can make interactions with the police feel less organic and more robotic.

    As a potential solution, we could consider replacing bodycams with dashcams. Dashcams would only capture events happening within the field of view of a police vehicle, making investigations more balanced. Officers would still have some video evidence but not a full record of every interaction, thereby preserving some element of unpredictability and challenge.

    I've noticed an increasing trend of criminals using bodycams to their advantage. While this could be seen as a smart play, it does detract from the immersion when these players neither admit to having a bodycam upon being searched nor announce their use of one with commands like /me or /do. If we're considering the removal or limitation of bodycams for the police, it might be worth discussing their use among civilians as well.

    In summary, while bodycams can undoubtedly add to the realism aspect, it's essential to strike a balance to ensure that the roleplay remains engaging, unpredictable, and fun for everyone. I believe reassessing the use of bodycams could be a step in the right direction.

    • Upvote 4
  5. 1 hour ago, Zero_0 said:

    Me and a couple of people only used our guns for self defence wasnt even about being a criminal just straight up trying to defend ourselves and everyone around us. all of a sudden because i used my gun to shoot someone and the cops arrived basically only seeing me shoot someone not even taking everyone else's statement around us i get my license revoked, a criminal record and i lose any future i have to get a government job because of said record with not even a suspension issued. sure it could just be chalked up to BAD RP but couldnt we atleast have a demerit system for this instead of immediately just putting the maximum amount of sentence.

     

    You can try to appeal your charges with JB. 

  6. Date and time (provide timezone): 2023-03-19T20:41:41+00:00

    Character name: Bill Breacher

    Issue/bug you are reporting: Players can (accidentally) use panics or backups when in the injured state. This leads into punishments from the admin team.

    Expected behavior:  Injured players shouldn't be able to use the panic or backup features if the admin team deems it non-RP. 

    Evidence, notes worth mentioning, steps to replicate

    Get injured -> Press ctrl + e
    https://streamable.com/3ucqkj

     
    • Confused 1
  7. 1 minute ago, Bill Breacher said:

    I think the minigame system is fine(most of the time). Maybe you have internet or latency issues? 

    Minigames likes these shouldn't be based on connection latency, that's straight up a bad design decision. I have less than 30 ms ping and I am not aware of any high jitter, yet the minigame fails for me from time to time. 

    https://streamable.com/r0djy8

    • Like 1
    • YAY 1
  8. 6 minutes ago, Stew Walker said:

    If theres a scenario where someone who actively poses a threat is attempting to flee of course, I agree here

    It is important to understand that by fleeing in a vehicle you pose a substantial and immediate risk of serious physical injury to others.

    If you wanna go by case laws, check out Scott v. Harris, where it was ruled that "PITing" an evading suspect is reasonable.

    Then check out Plumhoff v. Rickard, where officers shot at a vehicle which continued to flee after a short stop in a pursuit, both occupants died. This officers' conduct in this case did not violate Fourth Amendment either. Dashcam footage: 

     

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