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pooria

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Posts posted by pooria

  1. 5 hours ago, HighTV said:

    On death pocket money should become an item so it doesn't just poof.
    Then right click and 'use' on the money item sends it to your pocket.

    I do not think all money should be forced into an item though for QOL. 

    i agree with this and it dosent need to be complicated like it just turns into a money pack with the amount you had before you die should be good enough tbh

  2. The point is from my perspective its realistic for this to  happen  and a far as im concerned it makes a lot of sense that the npc wakes up at the morning time its your problem to hit the house in bad time so the guy wakes up. im pretty sure there is timing for it so the guy wakes up at some point. if you could explain a bit more of what happen maybe i could help.

  3. 6 hours ago, Carl Vespucci said:

    So, I spent about 20 minutes looking back into previous suggestions to see if this has been suggested and didn't see anything; or maybe it even exists and I'm unaware of it. 

    Scripted Support Register/TSR
    Suggestion: Making a furniture item with script support that allows people to make transactions similar to Burger Shot. (Register or TSR)

    I feel like when you arrive at a player made business to be directed to a vending machine; it kind of kills the immersion of it being a business. 
    With this script support; I think people would want to open their business up. 


     

    Custom Food Recipes: These items would be comprised of the items used via the gathering skills such as hunting/fishing. I'm merely suggestion; each animal meat could be made into a different byproduct with maybe the combination of another product. (Mabye the products from farming could be implemented tieing in another free lance job. EX Wheat Poultry = chicken sandwich.. etc or a shop could be like a grocery store that would sell all secondary products (bread/lettuce/cheese/tomato etc. These products being useless on their own, once combined with a diffrent form of meat; can be made into a product that people could use in their business model. 


    This would create a market for bigger for hunters; allow people to have items that aren't obtained other then by someone who has invested in (furniture item that would help craft these recipes). 

    With these 2 additions to the game; It appears to me as if these features both exist; I'm no developer but if the groundwork is already layed, this could create a massive influx in player owned businesses operating with script support by only using the mechanics we already have in place. 

    *This is not a suggestion to remove vending machine shops* I think that's a great idea for people to obtain revenue from their product without having to constantly sit at their business. But If someone opened businesses at high population areas this could result in a lot of good RP; sense of pride of a person in their business. 

     if people could make their own stands at pier maybe would be great addition with this idea in place pier will be popin and its already crowded so it will be even more crowded so lot of interactions will happen. but in general i think this is W idea so +1

  4. 3 hours ago, Ritchie Stones said:

    Yeah growing those plants, is the main reason im stretching my patience this lengths,

     

    without that, im out. I just like the idea, of having secret labs, chops, where you really have to look over your shoulder before you go in, 

    The labs inside arent the problem, its that, you can just bulk sell it to an npc. Making almost 200 k in 5 seconds, 

    i mean developers said that probably drug update and clothing will be after gun update but god knows when that's going to happen.

    • Upvote 1
  5. i also support the fact that mechanics been inactive but they have every right to be that way since after some time it gets boring as some one who played on mechanic before i can tell that it gets boring after a while, but if developers would be interested in making their job a little bit interesting or if its just waste of time there is already a lot of mechanic equipment for civilians and criminals all over the game it doesn't make sense to have that kind of options but wont even let mechanics use those stuff for rp. (im talking about the car lift, carjack, engine hoist and other things that already have the removing option and placing it back as  a option as well so its already designed to be used in other ways and not just for criminals as well)

  6. That's the whole point after the new lab updates to have hard time holding a lab not every gang is supposed to have drug turf and also this is already making more interaction in the crime side. if you can't do it yourself, you talk with other gangs / people to bring you drug in return of benefits your gang have to offer so interaction happens and if you do a decent amount of drug that would take you 40 min in the shitty lab that would bring 21 influence point to the turf.

     

    • Upvote 1
  7. 4 hours ago, Herbo said:

    +/- 1

    I see both sides to this thread, as of right now I don't really see any issues with weapon pricing. The amount of money that circulates through the crim world right now, is just assinine. If you lower the prices you're going to see massive shootouts between groups fully kitted up with 100 APs, AKs, Pumps, etc. This would turn the server into an absolute warzone and I don't think it'd be good. 

    There's also the issue of if people are more geared, taking on fights with LEO is gonna seem like more of a viable option. This is obviously not something the Devs or staff team want. As crims we should be trying to avoid LEOs to the best of our ability and I think if you lower the prices people will roll around more geared and take fights with LEOs when they don't need to.

    I think we just wait until the weapon update, give it a month or 2 with the update and see what happens.

    im not sure if you understood the main purpose of this thread firstly its not just about guns its about what ever you can order thro the Illegal faction black market such as toolbox, tables, vents and so on but about the gun parts i would say that people who want to fight LEOs are already doing it and with the fines and a jailtime that is in place for them right now the chances are really low if some one wants to shoot cops just to go in jail for 4 hours and more. lowering the gun prices makes everything balanced and its going to make the labs more realistic in my point of the view since its  dangerous place a normal person shouldn't go there without a gun. lowering the prices will give everyone aa chance to have a gun in such place so its more realistic.

  8. Bugershot being a faction is good thing because people like burgershot to be active so making it a faction would help a lot also the map is just sitting in the server being useless but if we turn it to a faction would bring more rp opportunitys. Not that the map is useless the rp that's happening around it is making the map useless, it shouldn't be like that honestly.

  9. 1 hour ago, GregoV1 said:

    Every “interaction” you speak of usually starts with “/s HANDS UP OR YOU WILL BE SHOT.” If you think that is considered roleplay, then I am truly awestruck with that mentality and train of thought, especially from someone who ran a criminal faction and has first hand experience at how gangs fight one another, like GBK vs Immortals. Take that constant conflict between those gangs, and add money and income into the equation, that means there is more frequent fighting, not just because fighting is fun, but because people need to make money so they can keep fighting. 
     

    The whole private lab nerf benefited pre-established people with A LOT of money or people who didn’t really cook. The main nerf was towards people who spent a bunch of time grinding months, just to get to about 3 mil just to cook with everything, and even then, they are still negative their money and now have tables that it is just ridiculous to cook on. I personally have stopped cooking in my lab that took me months of grinding just to get a week of use from, and now will not be able to fight against people with tons of heavies and AP from their months of cooking and stashing. 

    TLDR; This update brought WAY less roleplay and A LOT more fighting and shootouts because people need to fight to make money and it has already led to multiple DM and other nefarious rule breaks (I could count at least 20+ people that have been banned for stuff that happened at the new lab). At this point, remove private labs and just do refunds for how much that person spent on their equipment so they can at least have fun on the server rather then do construction work again just to get a gun.

    if making money from other ways get balanced or prices go down this will be all fixed the interaction in the server right now is amazing. but not without a balanced income or prices its just pointless because soon enough even those guys with money you referring to will run out of money not the mention that its really demotivating for whom ever entering crime right now

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