Msato Posted June 24, 2020 Report Share Posted June 24, 2020 (edited) Something that is highly limited on the server is the current access to any form of illegal weaponry / ammunition for these. To assist smooth this level out "Armories" should be added, these would allow Weapons & Ammunition to be crafted, below will go into further detail. The Weapon Bench: This would be a furniture item, similar to that of the drug tables, that can only be placed in warehouses (returning some script use to owning a warehouse). Example furniture object below: Initially, this would require a "Weapon Mold" which can be imported via the current laptop system, These Molds would craft parts of the weapon, and once all parts crafted a final recipe required for complete weapon. Each mold would have a durability limiting the parts it can craft. Example Weapon Molds: Assault Rifle Barrel - Mold Assault Rifle Receiver - Mold Assault Rifle Stock - Mold Assault Rifle Magazine - Mold Each Mold would be used to craft the "Part" and this would require X amount of "Iron Ore". To craft the finished weapon you would require each of the parts and then place these into the "Weapon Table" to craft: 1x AR Barrel + 1x AR Receiver + 1x AR Stock + 1x AR Magazine = 1x Assault Rifle. The Ammunition Bench: This would be a separate furniture item, that could also only be placed down within a Warehouse. Example furniture object below: This Table would craft "Casings" and "Ammo", The Casings would be different per ammunition type, e.g. Each casing would require "Copper Ore" (1x = $100 at Average) to be crafted, 1x Copper producing different amounts per casing type: 1x Copper Ore = 50x Pistol Ammo Casing 1x Copper Ore = 25x Heavy Ammo Casing To craft bullets, you would then require: Bullet Casings, Lead Ore, Sulfur. Bullet Casings - Crafted as detailed above. Lead Ore - Acquired via the Mine or Player interaction. Sulfur - Acquired from Humane Labs. Example Final Recipe: 1x Lead Ore + 50x SMG Bullet casing + 50x Sulfur = 50x SMG Ammo Final Setup: Below is an example of the final setup, where there is 1x Weapons Bench, 1x Ammunition Bench & 1x Weapon Crate. The Weapon Crate would be used for the crafted items to be automatically placed into, similar to vents covering smoke for the tables. Avoiding them falling onto the floor, preventing loss on server crash/restart. Each of the numbers used on this are mere examples, and subject to change / balance. When potentially implementing these it would be nice to see the cost align with that of the Ore used & the current laptop import prices, however there should be a cost increase as this allows further "on demand" crafting. Edited June 24, 2020 by CallumMontie 29 7 Quote Link to comment Share on other sites More sharing options...
KCAJ Posted June 24, 2020 Report Share Posted June 24, 2020 +1 Quote Link to comment Share on other sites More sharing options...
reeceobz Posted June 24, 2020 Report Share Posted June 24, 2020 Well planned out. +1 Quote Link to comment Share on other sites More sharing options...
Benzo Stax Posted June 24, 2020 Report Share Posted June 24, 2020 +1 Quote Link to comment Share on other sites More sharing options...
RAttlesnake7473 Posted June 24, 2020 Report Share Posted June 24, 2020 (edited) +1 Even with being in an official criminal faction its not as easy to get ammo as you would think, ammo its split between 120+ different people to order and comes onto the laptop very slow. Edited June 24, 2020 by RAttlesnake7473 Quote Link to comment Share on other sites More sharing options...
KariOne Posted June 24, 2020 Report Share Posted June 24, 2020 +1 this would be amazing Quote Link to comment Share on other sites More sharing options...
Phantas Posted June 24, 2020 Report Share Posted June 24, 2020 He does not miss. Quote Link to comment Share on other sites More sharing options...
MVGGreg Posted June 24, 2020 Report Share Posted June 24, 2020 +1 1 Quote Link to comment Share on other sites More sharing options...
DrewBanks Posted June 24, 2020 Report Share Posted June 24, 2020 +1 Quote Link to comment Share on other sites More sharing options...
vx3r Posted June 24, 2020 Report Share Posted June 24, 2020 +1 Quote Link to comment Share on other sites More sharing options...
WindEZ Posted June 24, 2020 Report Share Posted June 24, 2020 +1 Quote Link to comment Share on other sites More sharing options...
Jaquan Smith Posted June 24, 2020 Report Share Posted June 24, 2020 +5 Quote Link to comment Share on other sites More sharing options...
Simon Delacroix Posted June 24, 2020 Report Share Posted June 24, 2020 +1 Quote Link to comment Share on other sites More sharing options...
Brayton Smith Posted June 24, 2020 Report Share Posted June 24, 2020 +1 Quote Link to comment Share on other sites More sharing options...
Dim Posted June 24, 2020 Report Share Posted June 24, 2020 +1 Quote Link to comment Share on other sites More sharing options...
finersgames2 Posted June 24, 2020 Report Share Posted June 24, 2020 +1 Quote Link to comment Share on other sites More sharing options...
Aldarine Posted June 24, 2020 Report Share Posted June 24, 2020 -1 While I do appreciate the level of detail placed in this suggestion and the interesting aspect of it as well as of course being a massive plus for criminals, I cannot support the easy introduction of more weaponry into the server in this manner. Not only would something like this have the ability to completely negate weapons competition it would also lead to a very unhealthy amount of firearms moving about within the server. 2 3 Quote Link to comment Share on other sites More sharing options...
Antho Posted June 24, 2020 Report Share Posted June 24, 2020 +1 Quote Link to comment Share on other sites More sharing options...
Eddie_J Posted June 24, 2020 Report Share Posted June 24, 2020 +1 This would be a great way to boost criminal RP Quote Link to comment Share on other sites More sharing options...
Msato Posted June 24, 2020 Author Report Share Posted June 24, 2020 (edited) 5 minutes ago, Aldarine said: -1 While I do appreciate the level of detail placed in this suggestion and the interesting aspect of it as well as of course being a massive plus for criminals, I cannot support the easy introduction of more weaponry into the server in this manner. This is to potentially replace the current "lazy" method of acquiring weapons, which is literally waiting for time to pass and clicking a button. Using sources such as the materials listed and the Molds required to craft each weapon still adds limits to the amount that can be crafted. This system is much more interactive, less automated and flushed out compared to that of the current Laptop Imports. Edited June 24, 2020 by CallumMontie 1 Quote Link to comment Share on other sites More sharing options...
Felcon Posted June 24, 2020 Report Share Posted June 24, 2020 +1 way to hard to get ammo or weapons, either laptop needs to be buffed or separated per gang or a new way of getting weapons/bullets Quote Link to comment Share on other sites More sharing options...
checkky Posted June 24, 2020 Report Share Posted June 24, 2020 (edited) MAJOR +1 Well thought out and described, think this would be a great idea. For anyone who knows CrimRP, they know that ammo is scarce and the laptop had been ignored for advancements. Edited June 24, 2020 by Frank_Michaelis Quote Link to comment Share on other sites More sharing options...
Aldarine Posted June 24, 2020 Report Share Posted June 24, 2020 5 minutes ago, CallumMontie said: This is to potentially replace the current "lazy" method of acquiring weapons, which is literally waiting for time to pass and click a button. Using sources such as the materials listed and the Molds required to craft each weapon still adds limits to the amount that can be crafted. This system is much more interactive, less automated and flushed out compared to that of the current Laptop Imports. I would much rather see expansion and extended development on the laptop to make it more dynamic as opposed to this. The laptop has IC backing in the form of the Cartel which stocks and manages the supply of weaponry. I do not think it is healthy to remove that especially considering it has been established that way for a significant amount of time. Along with this, as stated prior, crafting of weapons would only promote more guns in the server which of course from a criminal perspective is wanted however from an overall health standpoint is ill advised and unwarranted to me. 7 1 Quote Link to comment Share on other sites More sharing options...
Msato Posted June 24, 2020 Author Report Share Posted June 24, 2020 (edited) 2 minutes ago, Aldarine said: I would much rather see expansion and extended development on the laptop as opposed to this. The laptop has IC backing in the form of the Cartel which stocks and manages the supply of weaponry. I do not think it is healthy to remove that especially considering it has been established that way for a significant amount of time. Along with this, as stated prior, crafting of weapons would only promote more guns in the server which of course from a criminal perspective is wanted however from an overall health standpoint is ill advised and unwarranted to me. This suggestion was created due to the fact of the laptop development being blatantly ignored, as there have been countless posts addressing the issues, constraints & potential fixes. Criminals would much rather have an interactive system to acquire their guns, rather than staring at a screen to refresh every 30 minutes and click 1 button. Edited June 24, 2020 by CallumMontie 2 5 Quote Link to comment Share on other sites More sharing options...
Aldarine Posted June 24, 2020 Report Share Posted June 24, 2020 9 minutes ago, CallumMontie said: This suggestion was created due to the fact of the laptop development being blatantly ignored, as there have been countless posts addressing the issues, constraints & potential fixes. Criminals would much rather have an interactive system to acquire their guns, rather than staring at a screen to refresh every 30 minutes and click 1 button. Please do not mistake lack of development for blatant disregard of suggestions as that is simply not the case and there may be multiple reasons as to why something has not been chosen for implementation. I will not deny that this is a very interesting concept of a suggestion and one that would be cool in theory but again, I just simply cannot back it with support on my end but best wishes in future development and discussion around weapon availability. 1 Quote Link to comment Share on other sites More sharing options...