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Player(s) being reported: ID 82
Date of interaction reported: 27/02/2029
Unix time stamp from HUD: 1582813131

Your characters name: Jerome_Henderson

Other player(s) involved: Nova_Zhou, Vince_Draco, Tony_Kwang, James_Oakley among others.

Specific rule(s) broken:

14. Deathmatch (DM)

  • Deathmatching is the act of attacking a player without a proper roleplay reason and interaction.

  • Examples of valid reasons to attack another player:

• If they attempt to arrest or hurt you, an ally, or damage your property.

• If they report you to the police for a serious crime.

• If they are not in compliance with plausible demands, attempt to escape, or call backup.

  • A player cannot kill their victim if the victim is in compliance with the demands.

  • A player must allow their victim enough time to comply with the demands.

  • If a player informs you that your VOIP isn’t working, you must either fix your VOIP using appropriate commands or use text to deliver your demand(s).

  • Vehicles cannot be used to attack a player on foot more than once, including a failed attempt.

  • Killing a player that has obeyed all orders and demands during a roleplay situation is allowed, with roleplay, only within 3 hours of:

    1.  Severe hostile or criminal action is taken against you, e.g. someone is robbing you at gunpoint. (Excluding police aiming a gun at you.)

    2.   Someone is attempting to take your life.

    3.   Someone is attempting to take the life of your close friend or ally, or if you have witnessed it happen.

How did the player break the rule(s)?

ID 82 came from behind in his car as I was running away from the scene and back to my car. He runs me over and leaves me injured on the ground. He then does a 180 turn to run over the next person, Nova_Zhou ID 104 and thus breaking the VDM rule.

Evidence of rule breach:


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Thank you for submitting this report, and be patient as we review the evidence and allow all parties involved to respond. 

After reviewing this report and the evidence attached to it, I have decided that this report cannot be concluded at this time. We will make inquiries on players involved to obtain relevant details to reach a decision. Please stand by.

Kind Regards,
Moderator Jasmine  

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Thank you for submitting this report, and be patient as we review the evidence and allow all parties involved to respond.  

  • ID 82 - Gustavo_Escobar - @Vladim Can you explain your reasoning for running over ID 15? Also your relation to the members involved in this fight, as your initial ramming would require you to be protecting an ally. If you have your POV, provide that as well. Thank you.

All reported parties will be notified here and in-game and will have 24 hours to provide a response. If no response is given, a conclusion will be made based on all available evidence provided in this report. Thank you.

Kind regards,
Moderator Jasmine

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Thank you for submitting this report @raademar .

After reviewing this report and evidence attached to it, I've decided to accept this report and issue the punishments to the following players:

  • ID 82 - Gustavo_Escobar - @Vladim Death Matching #1 | VDM - In the provided evidence, ID 82 drives into the shootout, does a 180 driving backwards over the reporting party, then spins out facing the shootout. He then drives forward taking out another enemy before finally stopping. We have concluded this to be VDM.
  • Mostly because he had a chance to flee after hitting the reporting party, but instead drove forward ramming another player. If his intent was to flee, he had the chance to do so. If his intent was to use the car for cover, he could have done that before backing up and then driving forward (taking out 2 people in the process). For that reason, I feel his intent in each pass was to ram, not flee or provide cover.

From the recent rule update and clarification:


CLARIFICATION: Following a staff team meeting, we recognized that the wording of the old line made it seem like you could circle back into an active shootout and ram players in that shootout using "the intent of protecting a friend". This now means that you cannot drive into an active shootout more than once with the intent to ram players in that shootout, unless it's unavoidable when you are trying to flee from the active shootout. 

If you have received a punishment that you disagree with, feel free to file a punishment appeal following the punishment appeal guidelines and format. If the reporting party suffered a loss greater than $25,000 in value, feel free to file a refund request following the refund request guidelines and format.

Kind regards,
Moderator Jasmine

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Following a player's punishment appeal, the above decision is being amended. It is not VDM to re-enter an active shootout by car and ram more players as long as you are within the DM rules when you do so (e.g. can only be one attempt per person, including failed attempts).

This does not mean that it's OK by any means, however, we interpret these type of situations as Fear RP rather than VDM. The best way to act if you're sitting inside of a car in an active shootout is to flee from it, and if you deliberately ram players on the way out, that could be fine, as long as you are following the deathmatching rule while doing so. If you circle/reverse back into an active shootout for any other reason than providing cover for yourself or a friend, or it being your only means of fleeing from it, then you will be held for at minimum, Fear RP. 

It's only VDM if you actually violate the deathmatching rule. 

Instead of DM #1, you are going to be receiving a Non-RP punishment for Fear RP. 

- Osborn.

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