HobGoblin Posted February 24, 2020 Report Share Posted February 24, 2020 Player(s) being reported: ID 67 Date of interaction reported: 24/02/2020 Unix time stamp from HUD: 1582565659 Your characters name: Samuel Martin Other player(s) involved: There was other officers at the scene. Specific rule(s) broken: 13. Fear Roleplay (FRP) Fear roleplay is the concept of roleplaying fear for your character’s safety and life. Examples (but not limited to), where your character’s life is considered to be in direct danger: • When you are on foot or bike and a weapon is aimed at you at close range. • When you’re in a vehicle that is stalled or turned off and a weapon is aimed at you close range. • When the attacker lowers their weapon to type or roleplay, your life remains in direct danger. • Driving a vehicle into an active shootout more than once without the intent of protecting a friend, fleeing with it, or using it as cover. Examples (but not limited to), where your character’s life is NOT considered to be in direct danger: • When you are in a car which engine is not stalled. • When you have a firearm drawn and are facing the other person before they attacked. • When the attacker’s view is obstructed by an object or when they turn their back on you. As a victim, whose life is in direct danger: • You must display reasonable value for your life and comply with the demands of your attacker. • You cannot call 911 or call your friends or allies to aid you. 8. Non-Roleplay (NRP) Actions that are unrealistic or promote poor quality roleplay are considered as non-roleplay. Examples of actions that are considered as non-roleplay: • Cop Baiting - Provoking a reaction from emergency services without a realistic reason. • Mercy Killing - Asking to be killed by a friend (Killing a friend falls under deathmatching). • Unrealistic stunt jumping or the use of an expensive vehicle to ram into other vehicles. • Spawning a scripted work vehicle and using it for crimes or submerging any vehicle in water. • Swimming in water for an unrealistic amount of time or without a destination during a chase. Players who disconnect during roleplay must reconnect and inform other parties in order to resume roleplay. If you are unable to reconnect it may be excused after providing proof. In a situation where a player gets away from an incident where they're being chased/pursued, they must wait 15 minutes before they can logout. Players should not instigate roleplay situations if they do not have time to play it through. Players who ignore answering roleplay commands directed at them, e.g. /do. In a situation where a player’s game crashes or the player is kicked from the server, they should be allowed to have the same advantages as they have had before their leave. Players should not deprive other players of roleplay, e.g. early on the interaction asking them not to speak unless it makes sense in the roleplay situation How did the player break the rule(s)? We got called to a active shootout by GOV, then we also received a 911 call. We arrived on scene and found a lot of people injured and some dead. As we was at the scene a man drove into the middle of a scene on a BF 400. We told him to leave and not to come back. Later one he drove back into the scene so I pointed my shotgun at him at told him to get off the bike. When I said this we was stationary. He then decided to drive forward and run me over while on a bike. I then pm'ed him and got no response. I then pm'ed him again and he said it wasn't him but I saw him later on about 15 minutes later and he was the same guy and had the same ID. Evidence of rule breach: https://streamable.com/f17tw Link to comment Share on other sites More sharing options...
krooks365 Posted February 24, 2020 Report Share Posted February 24, 2020 (edited) Thank you for making this report @HobGoblin This is now under review by @froggytommy and myself. Your patience while we are reviewing it is appreciated. Edited February 24, 2020 by krooks365 Link to comment Share on other sites More sharing options...
HobGoblin Posted February 24, 2020 Author Report Share Posted February 24, 2020 @krooks365 and @froggytommy thank you for taking the report. I would have sorted this in pm's but ID 67 wouldn't reply and when he did he denied being that man. Link to comment Share on other sites More sharing options...
froggytommy Posted February 26, 2020 Report Share Posted February 26, 2020 PLAYER REPORT PENDING RESPONSES Thank you for your patience while this report is under review. After reviewing this report and the evidence attached to it, I have decided that this report cannot be concluded at this time. The following players will be required to provide their side of the story from this situation within the next twenty-four (24) hours: [John_Xeno [ID #67]] - [ @pwNEscobar] Why didn't you fear for your life with a shotgun pointed directly to your face by the officer? If the players above fail to respond to this report within the next twenty-four (24) hours, this report will be concluded based on the evidence that has already been provided, to the best of our ability. Regards, froggytommy & @krooks365 Link to comment Share on other sites More sharing options...
froggytommy Posted February 27, 2020 Report Share Posted February 27, 2020 PLAYER REPORT ACCEPTED Thank you for your patience while this report was under review. After reviewing this report and evidence attached to it, I've decided to accept this report and issue the punishments to the following players: [John_Xeno [ID #67]] - [NonRP Fear RP] - [Offense #1] - [You did not fear for your life with a shotgun pointed directly at you by the officer.] If you have received a punishment that you disagree with, feel free to file a punishment appeal following the punishment appeal guidelines and format. If the reporting party suffered a loss greater than $25,000 in value, feel free to file a refund request following the refund request guidelines and format. Regards, froggytommy & Krooks365 1 Link to comment Share on other sites More sharing options...