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hashishas

Rashid_Ameen ID 83 VDM, NonRP, FearRP

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Player(s) being reported: ID 83
Date of interaction reported: 21/2/20
Unix time stamp from HUD:   1582299304

Your characters name:  David Nickelback

Other player(s) involved: Few friends

Specific rule(s) broken:

14. Deathmatch (DM)
Deathmatching is the act of attacking a player without a proper roleplay reason and interaction.
Examples of valid reasons to attack another player:
• If they attempt to arrest or hurt you, an ally, or damage your property.
• If they report you to the police for a serious crime.
• If they are not in compliance with plausible demands, attempt to escape, or call backup.
A player cannot kill their victim if the victim is in compliance with the demands.
A player must allow their victim enough time to comply with the demands.
If a player informs you that your VOIP isn’t working, you must either fix your VOIP using appropriate commands or use text to deliver your demand(s).
Vehicles cannot be used to attack a player on foot more than once, including a failed attempt.
Killing a player that has obeyed all orders and demands during a roleplay situation is allowed, with roleplay, only within 3 hours of:
 Severe hostile or criminal action is taken against you, e.g. someone is robbing you at gunpoint. (Excluding police aiming a gun at you.)
  Someone is attempting to take your life.
  Someone is attempting to take the life of your close friend or ally, or if you have witnessed it happen.
You must explain your reason to kill to the player IC and have OOC evidence proving your reason.

 

8. Non-Roleplay (NRP)

  • Actions that are unrealistic or promote poor quality roleplay are considered as non-roleplay.

  • Examples of actions that are considered as non-roleplay:

• Cop Baiting - Provoking a reaction from emergency services without a realistic reason.

• Mercy Killing - Asking to be killed by a friend (Killing a friend falls under deathmatching).

• Unrealistic stunt jumping or the use of an expensive vehicle to ram into other vehicles.

• Spawning a scripted work vehicle and using it for crimes or submerging any vehicle in water.

• Swimming in water for an unrealistic amount of time or without a destination during a chase.

  • Players who disconnect during roleplay must reconnect and inform other parties in order to resume roleplay. If you are unable to reconnect it may be excused after providing proof.

  • In a situation where a player gets away from an incident where they're being chased/pursued, they must wait 15 minutes before they can logout. Players should not instigate roleplay situations if they do not have time to play it through. 

  • Players who ignore answering roleplay commands directed at them, e.g. /do.

  • In a situation where a player’s game crashes or the player is kicked from the server, they should be allowed to have the same advantages as they have had before their leave.

  • Players should not deprive other players of roleplay, e.g. early on the interaction asking them not to speak unless it makes sense in the roleplay situation.

  •  

    13. Fear Roleplay (FRP)

  • Fear roleplay is the concept of roleplaying fear for your character’s safety and life.

  • Examples (but not limited to), where your character’s life is considered to be in direct danger:

  • • When you are on foot or bike and a weapon is aimed at you at close range.

    • When you’re in a vehicle that is stalled or turned off and a weapon is aimed at you close range.

    • When the attacker lowers their weapon to type or roleplay, your life remains in direct danger.

    • Driving a vehicle into an active shootout more than once without the intent of protecting a friend, fleeing with it, or using it as cover.

  • Examples (but not limited to), where your character’s life is NOT considered to be in direct danger:

  • • When you are in a car which engine is not stalled.

    • When you have a firearm drawn and are facing the other person before they attacked.

    • When the attacker’s view is obstructed by an object or when they turn their back on you.

  • As a victim, whose life is in direct danger:

  • • You cannot call 911 or call your friends or allies to aid you.

    • You must display reasonable value for your life and comply with the demands of your attacker.


How did the player break the rule(s)?

So we had a shootout there with Zetas crew and this guy kept driving around with the bike, first he ran over me with his drag then he made circles till he ran over another guy.

P.S. sorry for going straight ooc, this moment was heated and it just pissed me off so hard.
Evidence of rule breach:

https://streamable.com/wp6f4

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After taking a long break from Eclipse, the rule completey slipped my mind about running people over with a "bike", I'm fully aware of my mistake and I have tried resolving the issue through email but i've not yet had a response.

If I could replay the situation I would've got off my bike and taken the correct measures completely avoiding this incident, making the RP enjoyable & fair, I would like to apoligise to hashishas for this unfortunate occurrence he had to experince, it was in the heat of the moment. I let a bad judgement call take precedent and for that I sincerely apologise

 

Edited by Nitrogen97
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PLAYER REPORT ACCEPTED

The following players will receive the following punishments:

  • Rashid_Ameen [20] - Non RP | Offence #1 | Fear RP and Verbal warning for Deathmatch.

After reviewing all the evidence and all the responses from the reported and reporting party, I have come to a following conclusion. I will give you Fear RP for circling back and forth in this scene, with no intent to help your friends. Now you already have one Deathmatch offence on your record, so if I issued another one you would be permanently banned which I don't believe is fair in this case, I don't think you had ill intent in this scenario, however please read up the rules again, as they have changed since you last played and it is your responsibility to familiarise yourself with it. If similar incident occurs again, you will be punished.

Regards,

faiN.

 

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