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ID 86 (FRP, DM) and 107 (Non-RP)

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Player(s) being reported: ID 86
Date of interaction reported: 10/27/2019 (CST)
Unix time stamp from HUD: 1572218607

Your characters name: Michael Burns

Other player(s) involved: ID 107

Specific rule(s) broken:

8. Non-Roleplay (NRP)

  • Actions that are unrealistic or promote poor quality roleplay are considered as non-roleplay.

  • Examples of actions that are considered as non-roleplay:

• Cop Baiting - Provoking a reaction from emergency services without a realistic reason.

• Mercy Killing - Asking to be killed by a friend (Killing a friend falls under deathmatching).

• Unrealistic stunt jumping or the use of an expensive vehicle to ram into other vehicles.

• Spawning a scripted work vehicle and using it for crimes or submerging any vehicle in water.

• Swimming in water for an unrealistic amount of time or without a destination during a chase.

  • Players who disconnect during roleplay must reconnect and inform other parties in order to resume roleplay. If you are unable to reconnect it may be excused after providing proof.

  • In a situation where a player gets away from an incident where they're being chased/pursued, they must wait 15 minutes before they can logout. Players should not instigate roleplay situations if they do not have time to play it through. 

  • Players who ignore answering roleplay commands directed at them, e.g. /do.

  • In a situation where a player’s game crashes or the player is kicked from the server, they should be allowed to have the same advantages as they have had before their leave.

13. Fear Roleplay (FRP)

  • Fear roleplay is the concept of roleplaying fear for your character’s safety and life.

  • Examples (but not limited to), where your character’s life is considered to be in direct danger:

• When you are on foot or bike and a weapon is aimed at you at close range.

• When you’re in a vehicle that is stalled or turned off and a weapon is aimed at you close range.

• When the attacker lowers their weapon to type or roleplay, your life remains in direct danger.

• Driving a vehicle in an active shootout more than once without the intent of protecting a friend, fleeing with it, or using it as cover.

  • Examples (but not limited to), where your character’s life is NOT considered to be in direct danger:

• When you are in a car which engine is not stalled.

• When you have a firearm drawn and are facing the other person before they attacked.

• When the attacker’s view is obstructed by an object or when they turn their back on you.

  • As a victim, whose life is in direct danger:

• You must display reasonable value for your life and comply with the demands of your attacker.

• You cannot call 911 or call your friends or allies to aid you.

 

14. Deathmatch (DM)

  • Deathmatching is the act of attacking a player or their property without a proper roleplay reason.

  • Examples of valid reasons to attack another player:

• If they attempt to arrest or hurt you, an ally, or damage your property.

• If they report you to the police for a serious crime.

• If they are not in compliance with demands, attempt to escape, or call other players for help in a situation where they are required to display fear under fear roleplay rules.

  • A player cannot kill their victim if the victim is in compliance with the demands.

  • A player must allow their victim enough time to comply with the demands.

  • If a player informs you that your VOIP isn’t working, you must either fix your VOIP using appropriate commands or use text to deliver your demand(s).

  • Vehicles cannot be used to attack another player more than once including a failed attempt.

  • Attacking another player with no engagement in roleplay is not allowed.

  • Killing a player that has obeyed all orders and demands during a roleplay situation is allowed, with roleplay, only within 3 hours of:

    1.  Severe hostile or criminal action is taken against you, e.g. someone is robbing you at gunpoint. (Excluding police aiming a gun at you.)

    2.   Someone is attempting to take your life.

    3.   Someone is attempting to take the life of your close friend or ally, or if you have witnessed it happen.

  • You must explain your reason to kill to the player IC and have OOC evidence proving your reason.



How did the player break the rule(s)?

I was crouching in the drug lab when I heard two men approach. The first one, ID 107, took a moment to comply with my demands, but ended up doing so and getting on his knees. I attempted to take his pistol, and planned on using that in order to fend myself from his friend whom I heard begin walking up the stairs/into the lab. However, he did not respond to my /do directed at him.

I heard ID 86 about to enter, so I aimed my gun toward the door and attempted to get him under FRP. It was at this point where ID 107 stopped typing, and didn't answer my /do in the chat. ID 86 runs around in a circle once he enters the room, after I told him to get on his knees. His gun was drawn, but his back was turned to me, placing him under FRP. ID 86 then somehow flicks towards me and begins shooting without a demand. At that point, ID 107 was able to get up and start shooting me as well. I didn't have any bullets so I wasn't able to shoot back.

Evidence of rule breach:

 

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Hello, thank for you making a player report @Jason_Shen

Zan_Levacic (ID 107) @Zancii - Why did you not provide a response to the initial roleplaying commands directed at you? Furthermore, do you have any footage displaying your point of view during this situation? If so, please provide it in your response. In addition to being tagged on the forums, you will be notified of this report in-game.

Aljas_Pernek (ID 86) - Why did you turn your back to the reporting party before ultimately aiming your weapon and firing? Furthermore, do you have any footage displaying your point of view during this situation? If so, please provide it in your response. As you do not have a forum account, you will be notified of this report in-game.

You have 24 hours to respond.

Regards,

@froggytommy & @Dqniel

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Hello! To start off, we would like to take this opportunity to give our sincerest apologies for the delay and thank all parties involved for remaining patient while this report has been carefully reviewed. As more than enough time has passed for the reported party to respond with their side of the story and explain the reasoning for their actions, myself and @froggytommy have decided to conclude this report based on the evidence and statement given to us by the reporting party.

Player Zan_Levacic did not breach the Non-Roleplay rules.

Player Aljas_Pernek did not breach the Fear Roleplay rules.

Player Aljas_Pernek did not breach the Deathmatch rules.

First and foremost, we would like to address the lack of punishment for player Zan_Levacic in relation to the supposed breach of Non-Roleplay and the reasoning behind it. The reported party Zan_Levacic was not given sufficient time to respond to the roleplaying commands directed at him. He was given a total of three (3) seconds to respond to the roleplay directed at him before his friend (Aljas_Pernek) appears in the room with a drawn weapon, at which point it would not make sense for any roleplay to be responded to as you shifted your focus and attention as well as inserted yourself into a new roleplaying situation with his friend instead. Furthermore, it is of our belief that if you are to roleplay searching someone, you should do so in a realistic manner and not as it is depicted in the provided evidence. Moving away from a player whilst facing the other direction, and aiming a weapon with both of your hands all while you are supposedly searching the aforementioned player for any items and or weapons is not realistic whatsoever. The moment you began moving away from Zan_Levacic, faced away from him in another direction and began aiming your weapon with both of your hands that invalidated any roleplaying commands directed at him as you are blatantly conducting other actions than what is depicted in the /me’s and /do’s you provided, and as such he has no obligation to answer.

Secondly, we would like to address the lack of punishment for Aljas_Pernek in relation to the supposed breach of Fear Roleplay and the reasoning behind it. To start off, i would like to provide some clarification to this rule and its intended purpose. The rule is intended to allow players to approach and or place victims under direct gunpoint from behind without having to worry about the victim doing something that is not in accordance with our fear roleplay rules, i.e not valuing their life, running away and or equipping a weapon, turning around and firing back. With that being said, player Aljas_Pernek entered the room facing you with a drawn weapon initially, before turning around and leaving his back exposed for a split second. It is if our belief that the split second you aimed the weapon while his back was exposed is not enough for him to be required to roleplay fear under the fear roleplay rules. I must reiterate once more that under normal circumstances, conducting actions which is not in accordance with our fear roleplay rules while being placed under direct gunpoint at close range from behind will warrant and result in a punishment, but within the context of this situation myself along with multiple members of the staff team concluded that there was no rulebreach.

Thirdly, we would like to address the lack of punishment for player Aljas_Pernek in relation to the supposed breach of Deathmatch and the reasoning behind it. It should come as no surprise that this was the final outcome of this situation as your intentions were clear. You aimed a weapon at the reported party, posing a direct and clear threat towards him and his life. This would warrant the reported party who at the time had an equipped weapon and was faced towards you, to begin shooting. This is not the typical run of the mill situation where a player is gunned down with no roleplay engagement whatsoever - the both of you willingly and knowingly inserted yourself into the situation by aiming guns at one another, and it should come as no surprise that one of you got gunned down and injured as a result of that.

Thank you for making this report! @Jason_Shen 

Report is rejected and archived.

Kind regards,

Froggytommy & Dqniel.

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