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ID 50 (FRP, NRP)

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Player(s) being reported: ID 50
Date of interaction reported: 10/16/2019
Unix time stamp from HUD: 15712844835

Your characters name: Thaddeus Grey

Other player(s) involved: Tyrone_Shakur, Jed_Bundy, Jennifer_Charleston, Tony_Bucco, ID 20, ID 140

Specific rule(s) broken:

8. Non-Roleplay (NRP)

  • Actions that are unrealistic or promote poor quality roleplay are considered as non-roleplay.

  • Examples of actions that are considered as non-roleplay:

• Cop Baiting - Provoking a reaction from emergency services without a realistic reason.

• Mercy Killing - Asking to be killed by a friend (Killing a friend falls under deathmatching).

• Unrealistic stunt jumping or the use of an expensive vehicle to ram into other vehicles.

• Spawning a scripted work vehicle and using it for crimes or submerging any vehicle in water.

• Swimming in water for an unrealistic amount of time or without a destination during a chase.

  • Players who disconnect during roleplay must reconnect and inform other parties in order to resume roleplay. If you are unable to reconnect it may be excused after providing proof.

  • In a situation where a player gets away from an incident where they're being chased/pursued, they must wait 15 minutes before they can logout. Players should not instigate roleplay situations if they do not have time to play it through. 

  • Players who ignore answering roleplay commands directed at them, e.g. /do.

  • In a situation where a player’s game crashes or the player is kicked from the server, they should be allowed to have the same advantages as they have had before their leave.


    13. Fear Roleplay (FRP)

  • Fear roleplay is the concept of roleplaying fear for your character’s safety and life.

  • Examples (but not limited to), where your character’s life is considered to be in direct danger:

  • • When you are on foot or bike and a weapon is aimed at you at close range.

    • When you’re in a vehicle that is stalled or turned off and a weapon is aimed at you close range.

    • When the attacker lowers their weapon to type or roleplay, your life remains in direct danger.

    • Driving a vehicle in an active shootout more than once without the intent of protecting a friend, fleeing with it, or using it as cover.

  • Examples (but not limited to), where your character’s life is NOT considered to be in direct danger:

  • • When you are in a car which engine is not stalled.

    • When you have a firearm drawn and are facing the other person before they attacked.

    • When the attacker’s view is obstructed by an object or when they turn their back on you.

  • As a victim, whose life is in direct danger:

  • • You cannot call 911 or call your friends or allies to aid you.

    • You must display reasonable value for your life and comply with the demands of your attacker.

How did the player break the rule(s)?

For the FRP, ID 50 had two guns pointed at him from very close range, I believe we gave him more than enough time to respond to us and comply, but he simply did not want to which inevitably led to him being injured.

For the NRP, ID 50 is seen in the video not replying to my roleplay, resulting in me disregarding the rp and attempting to open his inventory manually. As seen in the video, ID 50 "timed out" and did not come back for the following 15 minutes. We waited at the scene and I asked his friends multiple times if they could get ahold of him with no luck.

I tried getting ahold of the player via PMing multiple players associated with the reported party at the scene and even 30+ minutes after the incident, and they never gave me a real response that he came back. I did want to settle this outside of a report, they unfortunately did not. As he is a new player, I do not believe he should have his record blemished this early on and I would not mind discussing the incident via this report and settling it fairly.

Evidence of rule breach:



Edited by seth
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On 10/17/2019 at 7:06 AM, Fa1N said:

Hello and thank you for making this Player Report.

Player ID 50 Andrei_Kuznetsov has 24 hours to respond with his side of the story.

Player has been notified in-game.

Awaiting response.

Kind of unfortunate that he never made a forums account to respond. I didn't want him to receive a punishment, but if you think the evidence will suffice I will let you come to a conclusion.

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Hello and thanks for waiting. 

After reviewing all the evidence provided I have come to a conclusion:

Player ID 50 Andrei_Kuznetsov will be receiving punishment for Non RP | Offence #1 | Combat Logging.

I will give him the benefit of the doubt with Fear RP, since he already had gun withdrawn. The RP wasn't fantastic and he should've surrendered, but it wasn't major and you still had what you were looking for, however I will be punishing him for Combat Logging.




Report Locked & Archived.


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