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Zate Feto Non RP and Fear Rp

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Player(s) being reported: Zate Feto
Date of interaction reported: 08/08/2019
Unix time stamp from HUD: 1567950458

Your characters name: Kage Enfer

Other player(s) involved: Hakan Demirci, Dirk Stinler

Specific rule(s) broken:


13. Fear Roleplay (FRP)

  • Fear roleplay is the concept of roleplaying fear for your character’s safety and life.

  • Examples (but not limited to), where your character’s life is considered to be in direct danger:

• When you are on foot or bike and a weapon is aimed at you at close range.

• When you’re in a vehicle that is stalled or turned off and a weapon is aimed at you close range.

• When the attacker lowers their weapon to type or roleplay, your life remains in direct danger.

• Driving a vehicle in an active shootout more than once without the intent of protecting a friend, fleeing with it, or using it as cover.

  • Examples (but not limited to), where your character’s life is NOT considered to be in direct danger:

• When you are in a car which engine is not stalled.

• When you have a firearm drawn and are facing the other person before they attacked.

• When the attacker’s view is obstructed by an object or when they turn their back on you.

  • As a victim, whose life is in direct danger:

• You must display reasonable value for your life and comply with the demands of your attacker.

• You cannot call 911 or call your friends or allies to aid you.



8. Non-Roleplay (NRP)

  • Actions that are unrealistic or promote poor quality roleplay are considered as non-roleplay.

  • Examples of actions that are considered as non-roleplay:

• Cop Baiting - Provoking a reaction from emergency services without a realistic reason.

• Mercy Killing - Asking to be killed by a friend (Killing a friend falls under deathmatching).

• Unrealistic stunt jumping or the use of an expensive vehicle to ram into other vehicles.

• Spawning a scripted work vehicle and using it for crimes or submerging any vehicle in water.

• Swimming in water for an unrealistic amount of time or without a destination during a chase.

  • Players who disconnect during roleplay must reconnect and inform other parties in order to resume roleplay. If you are unable to reconnect it may be excused after providing proof.

  • In a situation where a player gets away from an incident where they're being chased/pursued, they must wait 15 minutes before they can logout. Players should not instigate roleplay situations if they do not have time to play it through. 

  • Players who ignore answering roleplay commands directed at them, e.g. /do.

  • In a situation where a player’s game crashes or the player is kicked from the server, they should be allowed to have the same advantages as they have had before their leave.

How did the player break the rule(s)?

Me (Kage Enfer) and Dirk Stinler were aiming guns at Zate after we robbed him of his phone battery, GPS, and all belongings, and we had told him that we would leave him here so he would have to walk to the city. While having guns pointed at him, Zate decides to run away and jump off of the cliff, killing himself which to me is an obvious escape of the long time it would've taken him to walk back to the city.

Evidence of rule breach:

POV of Hakan Demirci as I am unable to get to my footage at the moment.


Edited by KariOne
Had to say the footage was not from my POV
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So i could actually kill all 3 of you since you did not frisk the gun from me while you "actually meta gamed the gun information" but i actually decided to jump off the cliff after the past 30 minutes of role playing being kidnapped with you in a very friendly way and smoothly and you actually decided to report me on the forums.


here is a clip of proof that i could actually shoot all 3 of them "specially when kage sayd ooc brb so it would be an easy job for 2 headshots while they were not armed"


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