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ID 148 (9.NRP, 14.DM, 8.NCZ)

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Player(s) being reported: ID 148 (9.NRP, 14.DM, 8.NCZ)
Date of interaction reported: 6/4/2019
Unix time stamp from HUD: 1559620983

Your characters name: Matthew Michelson

Other player(s) involved: ID 38, ID 165, ID 171, ID 85

Specific rule(s) broken:

"9. Non-Roleplay (NRP)
● Actions that are unrealistic or promote poor quality roleplay are considered as non-roleplay.
● Examples of actions that are considered as non-roleplay:
• Cop Baiting - Provoking a reaction from emergency services without a
realistic reason.
• Mercy Killing - Asking to be killed by a friend (Killing a friend falls under deathmatching).
• Unrealistic stunt jumping or the use of an expensive vehicle to ram into other vehicles.
• Spawning a scripted work vehicle and using it for crimes or submerging any vehicle in
• Swimming in water for an unrealistic amount of time or without a destination during a chase.

● Players who disconnect during roleplay must reconnect and inform other parties in order to
resume roleplay. If you are unable to reconnect it may be excused after providing proof.
● In a situation where a player’s game crashes or the player is kicked from the server, they should
be allowed to have the same advantages as they have had before their leave.

14. Deathmatch (DM)

  • Deathmatching is the act of attacking a player or their property without a proper roleplay reason.

  • Examples of valid reasons to attack another player:

• If they attempt to arrest or hurt you, an ally, or damage your property.

• If they report you to the police for a serious crime.

• If they are not in compliance with demands, attempt to escape, or call other players for help in a situation where they are required to display fear under fear roleplay rules.

  • A player cannot kill their victim if the victim is in compliance with the demands.

  • A player must allow their victim enough time to comply with the demands.

  • You must give demands via text if used as a reason to attack as VOIP isn’t always heard.

  • Vehicles cannot be used to attack another player more than once including a failed attempt.

  • The act of killing a player with no engagement in roleplay is not allowed.

  • Killing a player that has obeyed all orders and demands during a roleplay situation is allowed, with roleplay, only within 3 hours of:

    1. Severe hostile or criminal action is taken against you, e.g. someone is robbing you at gunpoint. (Excluding police aiming a gun at you.)

    2.  Someone is attempting to take your life.

    3.  Someone is attempting to take the life of your close friend or ally, or if you have witnessed it happen.

  • You must explain your reason to kill to the player IC and have OOC evidence proving your reason.


8. No Crime Zones (NCZ)

  • A no crime zone is an area where players may not commit any actions considered crimes.

  • Players must not disobey orders of law enforcement officers but are allowed to flee.

  • The /NCZ command and HUD notification are indicators of being in a protected area although it is up to administrator discretion if your actions are in violation of NCZ rules.

  • If a player uses the NCZ for protection the attacker must wait for that player to leave the area.

  • Players may not go to a NCZ after engaging in criminal activity resulting in an ongoing chase.


• “Tequil La La” club, “Yellow Jack Inn” bar, and the block around them.

• All government offices, law enforcement offices, hospitals, banks, and the blocks around them.

• Los Santos Airport, Bus Depot, Department of Motor Vehicles, and the block around them.


How did the player break the rule(s)?

All is clear on the video

Evidence of rule breach:


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