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CurtisJackson

ID 25, FearRP & NLR

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Player(s) being reported: ID 25
Date of interaction reported: 3rd June 2019
Unix time stamp from HUD: 1559551130 (FearRP), 1559551947 (NLR)

Your characters name: Curtis Jacckson

Other player(s) involved:  -

Specific rule(s) broken:

 

13. Fear Roleplay (FRP)

  • Fear roleplay is the concept of roleplaying fear for your character’s safety and life.

  • Examples, where your character’s life is considered to be in direct danger:

• When you are on foot or bike and a weapon is aimed at you at close range.

• When the engine of your vehicle is stalled or turned off and a weapon is aimed at you at close range.

• When the attacker lowers their weapon to type or roleplay, your life remains in direct danger.

• Driving a vehicle in an active shootout more than once without the intent of protecting a friend, fleeing with it, or using it as cover.

  • Examples, where your character’s life is NOT considered to be in direct danger:

• When you are in a vehicle which engine is not stalled.

• When you have a firearm drawn and are facing the other person before they attacked.

• When the attacker’s view is obstructed by an object or when they turn their back on you.

  • As a victim, whose life is in direct danger:

• You must display reasonable value for your life and comply with the demands of your attacker.

 

12. New Life Rule (NLR)

  • The new life rule is triggered whenever a player’s character spawns at a hospital. Players cannot force their own death.

  • The deceased character loses memory of their death, the events that caused it and the information collected in that time frame.

  • Example: A player is killed in a robbery. The player’s knowledge of the robbery, the robber and their death is not usable by the player in their new life.

  • All parties involved must avoid interaction with each other for 30 minutes. A player must not return to the area of their death for that time frame or attempt to retrieve lost possessions from involved players. An exception is made for government faction members who may provide a faction duty service, though their memory being lost and inability to retrieve assets still apply.



How did the player break the rule(s)?

In the first clip the reported party had his back turned to me as I was aiming at him and telling him to put his hands up to which he reacted by turning around and starting to shoot at me.
In the third clip the reported party can be seen returning to the same area after just 14 minutes to retrieve his vehicle.

Evidence of rule breach:

https://plays.tv/video/5cf4e1a498efbc5ebb/fearrp

https://plays.tv/video/5cf4e5297c19e3a9fb/when-he-died

https://plays.tv/video/5cf4e2ed0d9567f944/nlr

 

Edited by CurtisJackson
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Hello, and thank you for making this report! @CurtisJackson

Player Tony_Park | @taipo will receive 24 hours to respond with his side of the story, and explain the reasoning for his actions which can be seen in the provided evidence above. First and foremost, why did you turn your back, aim your weapon and begin firing all while the reporting party held you under direct gunpoint at close range? Secondly, why did you return to the area of your death before the New Life Rule timer of thirty (30) minutes had run out? In addition to being tagged on the forums, the reported party will be notified of this report in-game.

Kind regards,

Dqniel

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FearRP

Apearantly i did wrong on my part. But it makes me wonder whats the fun/thrill in a robbery if its a weighted dice.

In theory the way its put right now there is no gamble in robbing someone at a location where not many people are around. you have to comply or you get shot.

Tony Park is a hot head and is not 1 to let someone threaten him while he's holding a gun. But by server rules he has to comply to the situation.

there is no RP involved in robbing someone its basically a scripted event like a dialogue in a rpg with a set outcome.

  • if you comply you lose you're shit and if you're unlucky you have to walk back to the city with you're hands tied behind your back
  • if you resist the robbery you will get shot or reported cause of fearRP or both

Not once since i joined Eclipse RP have i witnessed a robbery from either side. where the victim leaves the scene  unharmed cause of a fun RP scenario. All robbery's happen in 10 seconds ending in 1 of the above outcomes

 

About the NLR i was done playing for the day picked up my car and logged off i did not interact With Curtis my car alarm was not triggered once . so i figured id pick it up and go do some IRL stuf

 

Kind Regards

 

Tony Park

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Hello, and thank you to everyone who responded with their side of the story. After extensively reviewing the provided evidence as well as taking the points stated above into consideration, i have decided to conclude this report.

Player Tony_Park will receive a Non-Roleplay punishment for Breaching Fear Roleplay | Offense #5.                                                                                                                      Player Tony_Park will receive a Non-Roleplay punishment for breaching the New Life Rule | Offense #6.

First and foremost, i would like to address the punishment of Non-Roleplay relating to the breach of Fear Roleplay and the reasoning behind it. The issue that arises with this situation is that the conscious actions of player Tony_Park is not in accordance with our Fear Roleplay rules. If you are held under direct gunpoint at close range, which essentially means that you are in a vulnerable and life threatening situation, you are expected to display an adequate and realistic amount of fear for the life of your character and follow every demand given to you as one instinctively would do in real life. While you did have your weapon equipped at the time, you were not faced towards the reporting party which would mean that you are not exempt from acting under the Fear Roleplay rules, and your life was still in direct danger. Your first instinct while under direct threat should not be to turn your back, aim your weapon and begin firing at the reporting party but rather comply with the demands being made upon you as you were at a clear disadvantage during that situation. There was absolutely no fear of life being shown on your end.

Secondly, i would like to address the punishment of Non-Roleplay relating to the breach of the New Life Rule and the reasoning behind it. As outlined in the New Life Rule section of the rulebook, you may not return to the area of your death until the required time of thirty (30) minutes had passed. Regardless in whether or not you had no interaction with the reporting party, you returned to the area of death before the new life rule timer had run out and in addition to that retrieved lost possessions, and this is in direct violation of our New Life Rule(s). After reviewing your chat logs with the reporting party where you state that instead of returning to the area of death, you would radio in the location of your vehicle and have your friend(s) roll up on the reporting party, this tells me that you have not gotten a good grip on the NLR rules to begin with. 

As an ending statement i would like to point out that as players of Eclipse Roleplay we should all strive to provide the highest quality of roleplay in every encounter we have. This is not in the spirit of how we intend for players to roleplay with one another and i genuinely hope that you take this into consideration when moving forward in the future.

Thank you for making this report! @CurtisJackson

Report is accepted and archived.

Kind regards,

Dqniel

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