Osvaldon Posted August 8 Report Share Posted August 8 ECLIPSE ROLEPLAY - Changelog July 19th to August 8th, 2023 [Action Timers] Fixed an issue with /RemoveFDO not working for admins from anywhere on the map; [Admin] Fixed the /aduty command causing weapon customizations to disappear; [AFK Script] Players will now be logged out instead of being kicked; [AFK] Fixed an issue that caused the AFK logout screen to keep restarting; [AFK] Closing the logout screen will restart the AFK timer; [Bullets] Made bullet casing piles collisionless; [Commands] Prevented staff members from spawning cosmetic weapon components; [Commands] Disabled the spawning of UNARMED as a weapon; [Credit Store] Finished the credit weapon skin component functionality; [Credit Store] Some UI improvements for displaying weapon skins; [Credits] Fixed the credit store weapon skin preview error; [Death] Made the death in car animation more reliable; [Death] Updated the death reason messages; [DLC] Fixed the vehicle model collisions of the Scout and the Taxi Moonbeam; [DLC] Added/Updated SED vehicle liveries for Caracara, Kamacho, Scout and TARV; [DLC] Fixed certain custom DLC clips not being loaded; [DLC] Fixed all DLC special ammunition clips; [DLC] Miscellaneous custom clip component DLC fixes; [Factions] Faction weapons will no longer exceed the maximum amount of ammo (certain items have high weight due to excessive ammo); [Factions] Fixed the F4 menu not working for faction members without admin/owner permissions; [Factions] Fixed an issue that caused too many weapons to show on the character's back; [Gun Stores] Added minimum trucker payment check; [Gun Stores] Set minimum store prices to import prices; [Gun Stores] Added successful stock import order notification; [Gun Stores] Added the minimum trucker payment on display; [Gun Stores] Added a button to reset the current stock import order; [Gun Stores] Fixed guns not being counted in the price and not being imported; [Gun Stores] Fixed not being able to set the import price to 0 (not for sale); [Gun Stores] Made gun purchase restriction messages more clear; [Gun Stores] The trucker order cargo capacity will now depend on the total weight of the ordered items; [Gun Stores] Fixed a bug that prevented purchasing weapons if the gun store had no tint color stock; [Gun Stores] Fixed a few UI crash cases (screen stuck at preview); [Gun Stores] Fixed the preview not being turned off in some cases; [Hunting] Gutting now works with Switchblades and Machetes; [Inventory] Fixed most inventory items being shown as the default bag image; [Inventory] Fixed most inventory items being shown with incorrect or generic names and weights; [Inventory] Fixed the weight of the prison stamp item; [Laws] Fixed the penal code not loading when exceeding the data limit; [Licences] Completely removed the weapon permit from the /PoliceDesk to simplify licensing; [Licences] Firearms licence will show all authorized weapons; [Licences] /AuthorizeWeapon will no longer work on weapons that can't be purchased from a gun store; [Prison] Fixed the maximum prison sentence upper limit when trying to extend the sentence; [Shipments] Enabled adding/updating/removing shipment packages without a server restart; [Truckers] Fixed gun store trucker orders showing incorrect cargo values. [Truckers] Set the minimum gun store cargo to around 5 minutes. [Vehicles] Added more new vehicles to the server (all 815 are present + 20 custom vehicles); [Vehicles] Added the Police, Police Unmarked, Sheriff and EMS Buffalo STX vehicles; [VIP] Added a new VIP perk that reduces food and water intake by 50%; [Weapons] Added missing inventory icons of some new weapons; [Weapons] Added all missing weapon inventory icons; [Weapons] Added custom flashlight synchronization (gun flashlights included); [Weapons] Added a "Check" option to weapon component and ammunition items to check the compatible weapons; [Weapons] Fixed weapon items not having most of the inventory actions; [Weapons] Fixed the error messages when shooting at another player with special rounds; [Weapons] Fixed the weapon swapping animations; [Weapons] The inventory item "Hand Over" script will now spawn weapons with their customizations; [Weapons] Fixed a bug that caused weapon customizations to temporarily disappear when toggling /aduty; [Weapons] Fixed a bug that caused ammunition loss; [Weapons] Ammunition hash will now be provided by the server instead of the client; [Weapons] Ammunition resynchronization fixes; [Weapons] Made the hand flashlight toggleable and applied the gun flashlight fixes to it; [Weapons] Fixed stungun position on the characater's body; [Weapons] Fixed the weapon component stacking/splitting issues; [Weapons] Fixed not being able to equip a parachute; [Weapons] Stackable weapon components will now be used one unit at a time; [Weapons] Returned the "Check Serial" action message back to the chatbox; [Weapons] Enabled weapon customization support for faction duty weapon (still requires a menu); [Weapons] Fixed the player damage logs and /MyWounds command; [Weapons] Added more information when trying to use a weapon ammo item with no compatible weapons; [Weapons] Changed weapon related models to load on demand instead of everything on player connnect; [Weapons] Re-worked the weapon look script, improved reliability in showing the correct gear; [Weapons] Re-applied the flashlight synchronization script to the new weapon look script; [Weapons] Potential server crash fix related to the weapon look script; [Weapons] Added a check to weapon object creation to see if the entity has actually spawned; [Weapons] Fixed some weapon names showing as 0 in the panel damage logs; [Weapons] Moved flashlight synchronization into it's own class and file; [Weapons] Fixed weapon liveries not being instantly applied in gun store weapon previews; [Weapons] Fixed weapon look objects lingering on in some instances; [Weapons] Additional checks and optimization; [Weapons] Changed the shotgun ammunition naming according to GTA V; [Weapons] Fixed the recoil script not detecting aiming when "Toggle Aim" is used; [Weapons] Improved the reliability of the instant stealth kill fix (knife kill, pistol melee kill, etc.); 8 1 1 1 Quote Link to comment Share on other sites More sharing options...
merlius Posted August 8 Report Share Posted August 8 good update osva keep doing it Quote Link to comment Share on other sites More sharing options...
binkmybonk Posted August 8 Report Share Posted August 8 31 minutes ago, Osvaldon said: [Hunting] Gutting now works with Switchblades and Machetes; 32 minutes ago, Osvaldon said: [Vehicles] Added more new vehicles to the server (all 815 are present + 20 custom vehicles); W Update Quote Link to comment Share on other sites More sharing options...
BlueFlame Posted August 8 Report Share Posted August 8 38 minutes ago, Osvaldon said: [VIP] Added a new VIP perk that reduces food and water intake by 50%; thats weird tbh Quote Link to comment Share on other sites More sharing options...
Mortimer Hauch Posted August 10 Report Share Posted August 10 On 8/8/2023 at 4:13 PM, Osvaldon said: [Vehicles] Added more new vehicles to the server (all 815 are present + 20 custom vehicles) Does this mean dealerships can now stock them all? Including...the Albany Lurcher? Quote Link to comment Share on other sites More sharing options...