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Stranger 1950_3932; Stranger 8468_7089

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Player(s) being reported: Stranger 1950_3932; Stranger 8468_7089
Date of rule breach: Around 20:00 GMT+2

Your characters name: Andrew_Logan
Other players involved: None

Specific rule broken:
Kill on sight (KoS) is the act of killing a player with no engagement in roleplay.

How did the player break the rule?: They killed me without any reason.

Evidence of rule breach: 
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Hello sir. We wanted you to robb and we said to you have 5 seconds to stop, but you didnt listen , then we killed you. And it's your problem because we didnt know you are not hearing os im sorry, we just think you just ignor, then we shoot you, if you see the green name he said to you stop you have 5 seconds, but you just ignor..

Edited by Stefka
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I was talking with you for like 10seconds and i was saying that you need to pull over or i will open the fire you didn't listen to me so i just basically started shooting. Next time if you see someone is near you talking try to slow down and see if they do the same slow the speed if yes then use your OOC chat and say i don't hear you.

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After allowing enough time for the reported parties to respond and review of the evidence I will conclude this report.

Frank_Harrison appears to be trying to communicate with the reporting party but the VOIP is unable to be heard, even with both players. Trying to rob someone via a city bee scooter on the highway by shouting demands is poor RP in general. Without the visible threat of a gun, this player can't assume you are even trying to speak with him. After the player is downed, Stefka_Maracka fires another bullet. Both players did not have a legitimate reason to attack Andrew_Logan. Because of the current state of VOIP, with it not working quite well, you should try to communicate via text chat if you are not getting a response from someone you are trying to communicate with. 

Frank_Harrison | Stranger 8468_7089 will receive his first punishment for Deathmatching

Stefka_Maracka | Stranger 1960_3932 will receive his first punishment for Deathmatching.

Report Accepted

Locked & Archived



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