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Guidelines Toward a Good Faction (thread)

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Quality of Roleplay

Every member of the faction is expected to follow Quality of RP standards. These entail all rules being followed and beyond, providing a positive RP experience for all players. We want you to look further than “just following the rules” and toward roleplay that is fun and beneficial to the faction’s description or lore. This also includes, but is not limited to, the use of more /me, /do actions even if the script already does it and especially if it does not. For example, aiming a gun at someone, handing off items to someone, tying a player up, buying items from the general store that are intangible or tangible, etcetera.

For example, a biker gang will be aggressive when needed, and follow rules for a lineup when riding together. The highest ranking member in the lineup will be at the front, then the one below them in the hierarchy and so on. A street corner gang will stay on the streets, run a corner selling drugs, guns and other illegal items. They do this until they prove themselves and are “jumped in” to the more business side of things and having their own group of gang members that they run. A mafia would try to run their own businesses and extort others, as well as having professional meetings with all gangs in the city to provide a straight-forward alliance or try to ensure that a gang is known to be an enemy and that they will do anything to ensure they don’t succeed on the streets. A mexican cartel will RP to import drugs, guns and other items on the streets to other mexican gangs on the streets and in prison.

These are only examples of the type of quality that’s expected from all types of factions and it depends how the faction is set up and described.

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What a Faction Thread Should Include

History

It is important for members to know where a faction was founded upon, to carry on and enforce the ideas of the original founders. This history can include who the founders of the faction were, their stories, when the faction was created, where it was created, etcetera. Feel free to take some inspiration from an existing faction in the GTA universe for this section, but be creative and original for the next two sections.

 

Current situation

This is important for new and existing members to know what to focus on and what your RP looks like, so they can make a decision on joining your faction or another one that suits them better. This can include the short-term goal you have set for your faction, your faction colors, the area you control, your activities, your achievements and your influence in the city.

 

Future plans

This is what you have in mind on how you want to try and progress your faction to new activities, income, relationships, influence in the city, expansion etc. Keep in mind that this should be a realistic view of what you have in mind. So it won't make sense for a small street gang to say that they want to dominate the complete city.

 

All of this should be written in an IC manner and should not collide too much with current factions within the city. For example, if someone has already made a Grove street gang, you can not create another Grove street gang and RP the same way. You should consider joining this faction or creating a different original lore instead of forming one yourself.

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Background Story and Lore

The backbone of every Illegal faction will be their background story. This story will provide existing and new players of an idea of how your faction was formed, will be ran and their future plans. The story or lore about your faction is up to you to create and uphold to the standards on which your story is based. We want all factions to stay true to their backstory and not act outside of their lore unless sufficient progress has been made that would make the faction able to move in a different direction.

 

What we look for in a lore is a detailed description of how the faction was formed. This could have been recently (within now and when the server was created) or it could have been a longer period ago (before the server was created). Your activities, player base and general roleplay should justify this. Some examples include:

- If you wish to start a new faction and do not have a lot of members, you should put in your lore that you recently formed and are maybe looking to grow bigger.

- If you have a big player base, have been on the server for the long time, know the rules to the smallest detail and your name is already known in the city, you can put in the lore that your faction for a while.

 

The way you will run your faction according to your lore will be the kind of activities you will have to stick to during your RP. This includes your activities, dress code, way of conducting business, way off income and how your RP with others in the city. For example:

If you wish your faction to be based in the hood or in a lower class area (Grove, Ballas, Da Nang Boys, Cubans, Uptown Yardies, Trailer Park Mafia, Uptown Riders, or any name you come up with), you should adjust your lore to that. This means you will have conduct RP and business in the area that corresponds to this:

- Low-class areas (hoods, trailer parks, shady places)

- Dress code (gang colors, dirty clothes, other cheap clothing)

- Cars (low riders, off road vehicles, beaten up cars)

- Activities (robbing stores, robbing players, dealing small amounts of drugs and weapons on the streets, stealing cars etc.)

 

If you wish your faction to be a middle-classed faction (Vance Family, Korean Mob, Epsilon Program, Merryweather security, Civil Border Patrol, or any name you come up with), you should adjust your lore to that. In this case the people who are higher in command may enjoy more luxury (cars, clothing, weapons, etc.) than the lower ranks. This means you will have conduct RP and business in the area that corresponds to this:

- Middle-class areas (middle class neighbourhoods, industrial areas, military locations, prominent buildings)

- Dress code (no gang colors, uniform clothing, military clothing, diverse clothing for different ranks)

- Cars (average looking cars, No beaten up cars but also no sports)

- Activities (dealing drugs/weapons, kidnapping, protection racket, personal security, mercenary work etc.)

 

If you wish your faction to be high classed faction (Russian Mob, Vercetti Gang, Triads, Madrazo Cartel, The Professionals, Mendez Cartel or any other name that you have in mind) you should adjust your lore to that. This means that the leaders should own large sums of money, expensive cars, are an established name in the city, big villas, businesses and the like. These kind of factions should be able to earn a lot of money not only for themselves but also for lower ranked people in the faction. This means you will have conduct RP and business in the area that corresponds to this:

- High-class areas (Vinewood hills, Richmond, big estates)

- Dress code (NO gang colors, well dressed, smart clothing, lower ranks can wear cheaper clothing but high ranks should be dressed as such)

- Cars (high ranks can drive luxurious cars, sports, expensive cars, lower ranked should still drive above average looking cars)

- Activities (large scale import of weapons and drugs to be sold in large quantities to lower classed factions, large scale robberies, large scale theft, assassinations, well coordinated prison transport attacks, corruption, extortion).

 

If your character has for example a lot of money, nice cars and a nice house, you can still start or join a low/middle class faction as long as you adjust your RP to the lore. This means that if you want to join the Ballas, you should not turn up in your sports car and wave around with a lot of cash. Although there are only three types of factions given, the space between these three are grey areas which may be operated in as well, as long as it is within the RP standard. Priority number one should always be keeping your RP realistic and believable, for the gangs standards.

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Realistic Progression

This is very important toward an Official Faction status, factions who come up as millionaires are less likely to become Official than those who progress slowly and perceive to be low income throughout most of their faction's life span. Factions are given the chance to change their behavior and operations to a different style of RP (example: a street gang becoming a faction in which they want to deal more drugs or running a protection racket). These factions will have to make a graduate change from being a low-class faction to a middle-class. The faction would have to stop doing petty crimes, like robbing players and stealing cars, and move to a more advanced sort of RP. This can include things like going from a small street-corner gang with a low income to having so many members you may create relationships with other gangs, expand the faction's turf to other areas controlled by a group of members, having a professional legitimate business that can be used as a front for laundering money or simply becoming a "legitimate" business person who only oversees decisions on a higher level.

This will bring the benefit of more potential income, but will require the whole faction to adjust their RP to this new class in all forms. This change should take place over a longer amount of time and not within a week. So to say, the rest of the city would have to notice that your faction is changing.

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Faction Recruitment

Faction recruitment should be done completely in-character. Faction threads should not contain Discord links or links to PM members, but rather contain the areas your faction operates in and then actually be there in-character to obtain new members. Even better would to just have a presence in-character and obtain members through your roleplay. Use of OOC recruitment tools may result in the faction being disbanded completely. Examples of ways to do this In-Character on a large-to-small-scale platform would be car meetings, block parties and business openings.

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In-Character Leadership

As leader of a faction, a lot of responsibility will rest on the shoulders of these people IC’ly to handle the day to day operations. It will now also require to keep everyone in their faction stick to their lore rules and explaining what they would like to see of their existing and new members. It is up to them to upkeep the quality of their faction. New members should adjust so that they will fit into the faction, and if members are not following the lore, the leadership of a faction will be responsible to correct these players in their behavior in an IC way.

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Out-of-Character Leadership

Members who will have such a low standard of RP or break server rules continuously will damage the image of your faction. It’s up to the faction to show members with poor RP or new players how to correctly RP. Because of this, we expect people who lead a faction to have a high standard of RP and know server rules by heart.

If a person within your faction is breaking server rules continuously and is damaging the image of the faction in such a way, the admins responsible for illegal factions may be contacted about a solution. It is up to the leaders to contact the admins about such a person.

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Activity

A faction is expected to stay active to ensure RP for other factions that will depend on yours as well. This means, for example, if you provide guns to smaller factions you are expected to keep doing so. If your faction is about to go inactive, you should notify the staff members responsible for illegal factions so that any activities, turfs or benefits can be transferred to a different faction who could take over your place and RP can continue.

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Factions goals

Every faction should have a set goal they are trying to achieve, whether that would be aggressive goals such as control over a specific territory, control over drug or weapon trafficking in the city or more passive goals such as character development, passive roleplay on your territory (selling drugs, guns on a territory where your faction usually hangs out on) et cetera.

Factions have to have short term goals (such as taking over a specific turf) and long term goals (such as becoming the only mafia family in town). Having these goals helps with your faction's progression and development, and helps your gang members with what direction they’re supposed to be heading.

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