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Found 122 results

  1. Player(s) being reported: ID 194 Date of interaction reported: 20/03/2020 Unix time stamp from HUD: https://prnt.sc/rjykyy Your characters name: Lyosha_Kovalyov Other player(s) involved: Silas Debose Specific rule(s) broken: 8. Non-Roleplay (NRP) Actions that are unrealistic or promote poor quality roleplay are considered as non-roleplay. Examples of actions that are considered as non-roleplay: • Baiting Government Services - Provoking a reaction from faction services without a realistic reason / or calling faction services to e.g. rob them. • Mercy Killing - Asking to be killed by a friend (Killing a friend falls under deathmatching). • Unrealistic stunt jumping or the use of an expensive vehicle to ram into other vehicles. • Spawning a scripted work vehicle and using it for anything other than its intended purpose. • Submerging any vehicle in water or unrealistically beaching any watercraft. • Swimming in water for an unrealistic amount of time or without a destination during a chase. Players who disconnect during roleplay must reconnect and inform other parties in order to resume roleplay. If you are unable to reconnect it may be excused after providing proof. In a situation where a player gets away from an incident where they're being chased/pursued, they must wait 15 minutes before they can logout. Players should not instigate roleplay situations if they do not have time to play it through. Players who ignore answering roleplay commands directed at them, e.g. /do. In a situation where a player’s game crashes or the player is kicked from the server, they should be allowed to have the same advantages as they have had before their leave. Players should not deprive other players of roleplay, e.g. early on the interaction asking them not to speak unless it makes sense in the roleplay situation. How did the player break the rule(s)? I was opening my bag to get the rest of the fish and whilst I was doing that,194 ID came and ran me over,then he sold his fish without even leaving the bike (I don't know if that's a rulebreak) and then he jumped off and drove away. I wrote in the /b chat that I will report him and then he came back and started mixing,I was typing in OOC chat and he were answering in IC chat. Evidence of rule breach: https://streamable.com/m86u5
  2. Player(s) being reported: ID 22 Date of interaction reported: 2020-03-17 Unix time stamp from HUD: Your characters name: Mitchell Pablo Other player(s) involved: - Specific rule(s) broken: 6. Advertising and Public Chat It is prohibited to advertise or discuss other GTA V multiplayer communities on any ECLIPSE platform including self created content promoted on ECLIPSE platforms. All players must be able to communicate in English and IC chat must be English only. Foreign language in-character must be done as such: “[Language] English Text” Other languages may be used in private only if everyone who can see has agreed to it. Players may use offensive language in IC chat for roleplay but not excessively. Players must not threaten other players or use offensive language in OOC chat or OOC context. How did the player break the rule(s)? He called me cunt in pm Evidence of rule breach:
  3. Player(s) being reported: ID 81 & ID 83 Date of interaction reported: 22/03/2020 12:50 UTC Unix time stamp from HUD: 40 | 1584881630 Your characters name: Viktor Shaw Other player(s) involved: N/O Specific rule(s) broken: Fear roleplay is the concept of roleplaying fear for your character’s safety and life. Examples (but not limited to), where your character’s life is considered to be in direct danger: • When you are on foot or bike and a weapon is aimed at you at close range. • When you’re in a vehicle that is stalled or turned off and a weapon is aimed at you close range. • When the attacker lowers their weapon to type or roleplay, your life remains in direct danger. • Driving a vehicle into an active shootout more than once without the intent of providing cover for a friend or yourself, or fleeing with it. Examples (but not limited to), where your character’s life is NOT considered to be in direct danger: • When you are in a car which engine is not stalled. • When you have a firearm drawn and are facing the other person before they attacked. • When the attacker’s view is obstructed by an object or when they turn their back on you. As a victim, whose life is in direct danger: • You must display reasonable value for your life and comply with the demands of your attacker. • You cannot call 911 or call your friends or allies to aid you. How did the player break the rule(s)? They both had a pistol pointed at them at close range, one of them once I gave the demands and said to drop his gun, just took it out and tried his luck, then the other, with no gun, tried to hit me with his fists while at gunpoint. Evidence of rule breach: https://streamable.com/vf9s8 (sorry about the music in the background, was just chilling in the gas station)
  4. Player(s) being reported: ID 6 Date of interaction reported: 3/21/2020 Unix time stamp from HUD: 1584778217 Your characters name: Mehrdad Lajan Other player(s) involved: Specific rule(s) broken: 14. Deathmatch (DM) Vehicles cannot be used to attack a player on foot more than once, including a failed attempt. 13. Fear Roleplay (FRP) When you’re in a vehicle that is stalled or turned off and a weapon is aimed at you close range. You cannot call 911 or call your friends or allies to aid you. IC and OOC Interactions. Text chat, VOIP, radio, phone and commands like /ME and /do are to be used only for IC content. How did the player break the rule(s)? at first he VDMed because he attempted twice to ramm me over. secondly he did not shows fear for his character then he attempted to get in his car. thirdly he Fear RPed because we were pointing gun at him then he just called cops. and he mixed ooc and ic he told us in voice i'm gonna report you both. Evidence of rule breach:
  5. kris giggs

    ID 183 NonRP

    Player(s) being reported: ID 183 Date of interaction reported: 21/03/2020 Unix time stamp from HUD: 195 1584795553 Your characters name: Kris Davis Other player(s) involved: - Specific rule(s) broken: 8. Non-Roleplay (NRP) Actions that are unrealistic or promote poor quality roleplay are considered as non-roleplay. Examples of actions that are considered as non-roleplay: • Baiting Government Services - Provoking a reaction from faction services without a realistic reason / or calling faction services to e.g. rob them. • Mercy Killing - Asking to be killed by a friend (Killing a friend falls under deathmatching). • Unrealistic stunt jumping or the use of an expensive vehicle to ram into other vehicles. • Spawning a scripted work vehicle and using it for anything other than its intended purpose. • Submerging any vehicle in water or unrealistically beaching any watercraft. • Swimming in water for an unrealistic amount of time or without a destination during a chase. Players who disconnect during roleplay must reconnect and inform other parties in order to resume roleplay. If you are unable to reconnect it may be excused after providing proof. In a situation where a player gets away from an incident where they're being chased/pursued, they must wait 15 minutes before they can logout. Players should not instigate roleplay situations if they do not have time to play it through. Players who ignore answering roleplay commands directed at them, e.g. /do. In a situation where a player’s game crashes or the player is kicked from the server, they should be allowed to have the same advantages as they have had before their leave. Players should not deprive other players of roleplay, e.g. early on the interaction asking them not to speak unless it makes sense in the roleplay situation. How did the player break the rule(s)? Dude was driving a bike in an active shootout and decided it was a good idea to ram me with it, ok. Evidence of rule breach: https://streamable.com/f6bu9
  6. Player(s) being reported: ID 112 Date of interaction reported: 3/20/2020 Unix time stamp from HUD: 1584733487 Your characters name: Rex Rogers Other player(s) involved: None Specific rule(s) broken: 5. Hacking and Exploits Server bugs may not be used for advantage and must be reported on ECLIPSE Roleplay forums. Server scripts should not be exploited in any way to your advantage, e.g. circumventing AFK timer. 13. Fear Roleplay (FRP) Fear roleplay is the concept of roleplaying fear for your character’s safety and life. Examples (but not limited to), where your character’s life is considered to be in direct danger: • When you are on foot or bike and a weapon is aimed at you at close range. How did the player break the rule(s)? I had tried to rob this player at a drug lab before this situation but failed to do so as he drove off before I got out of my car, I then pulled into auto services to refuel and when I got back into my car my character was glitched in a weird way, so I got out to fix it. After fixing it, this same player (ID 112) pulled up to me on a bike. Upon seeing him I instantly gave him demands to put his hands up. These demands were given as he was getting off his bike, he had no way to shoot me during this time which is why I believe it is fear rp. He also abused the script in the sense that he got onto his bike with his gun out, so he knew it would be pulled out instantly when he got off. As you can also clearly see in the video, he points his finger for about 2 whole seconds. This is an obvious abuse of the point glitch to draw his gun out instantly. I had reached out to him to try and solve this by just simply giving my stuff back, but he told me to go ahead and report, so here we are. Evidence of rule breach: https://streamable.com/t2hnk
  7. Player(s) being reported: 108, 20 Date of interaction reported: 3.15.2020. Unix time stamp from HUD:https://ibb.co/dgYDsnW Your characters name: Phillip Nordie Other player(s) involved: Specific rule(s) broken: 14. Deathmatch (DM) Deathmatching is the act of attacking a player without a proper roleplay reason and interaction. Examples of valid reasons to attack another player: • If they attempt to arrest or hurt you, an ally, or damage your property. • If they report you to the police for a serious crime. • If they are not in compliance with plausible demands, attempt to escape, or call backup. A player cannot kill their victim if the victim is in compliance with the demands. A player must allow their victim enough time to comply with the demands. If a player informs you that your VOIP isn’t working, you must either fix your VOIP using appropriate commands or use text to deliver your demand(s). Vehicles cannot be used to attack a player on foot more than once, including a failed attempt. Killing a player that has obeyed all orders and demands during a roleplay situation is allowed, with roleplay, only within 3 hours of: Severe hostile or criminal action is taken against you, e.g. someone is robbing you at gunpoint. (Excluding police aiming a gun at you.) Someone is attempting to take your life. Someone is attempting to take the life of your close friend or ally, or if you have witnessed it happen. 8. Non-Roleplay (NRP) Actions that are unrealistic or promote poor quality roleplay are considered as non-roleplay. Examples of actions that are considered as non-roleplay: • Baiting Government Services - Provoking a reaction from faction services without a realistic reason / or calling faction services to e.g. rob them. • Mercy Killing - Asking to be killed by a friend (Killing a friend falls under deathmatching). • Unrealistic stunt jumping or the use of an expensive vehicle to ram into other vehicles. • Spawning a scripted work vehicle and using it for anything other than its intended purpose. • Submerging any vehicle in water or unrealistically beaching any watercraft. • Swimming in water for an unrealistic amount of time or without a destination during a chase. Players who disconnect during roleplay must reconnect and inform other parties in order to resume roleplay. If you are unable to reconnect it may be excused after providing proof. In a situation where a player gets away from an incident where they're being chased/pursued, they must wait 15 minutes before they can logout. Players should not instigate roleplay situations if they do not have time to play it through. Players who ignore answering roleplay commands directed at them, e.g. /do. In a situation where a player’s game crashes or the player is kicked from the server, they should be allowed to have the same advantages as they have had before their leave. Players should not deprive other players of roleplay, e.g. early on the interaction asking them not to speak unless it makes sense in the roleplay situation. How did the player break the rule(s)? 108 and 20 were driving by in their postal truck witch you can see in the evidence, Later they flipped around, and rammed into me, killing me in the process. Later, when they parked their postal, they came back to me and took my stuff. (dont have it recorded, but i do have evidence of my stuff gone.) Evidence of rule breach: https://streamable.com/gbgvg
  8. Player(s) being reported: ID 340 Date of interaction reported: 08/03/2020 Unix time stamp from HUD: 256 | 1583704103 Your characters name: Josevelasquez Martinez Other player(s) involved: Unknown Specific rule(s) broken: . Deathmatch (DM) Vehicles cannot be used to attack a player on foot more than once, including a failed attempt. How did the player break the rule(s)? Player was following our car around for about 15 minutes and wouldnt respond when asked what he wanted except to verbally berate. We drove into a parking lot got out of the vehicle and he proceeded to VDM us into injured state and steal our possessions Evidence of rule breach:
  9. Alonso

    ID 198 Fear RP

    Player(s) being reported: ID 198 Date of interaction reported: 26/2/2020 Unix time stamp from HUD: 1582763576 Your characters name: Alonso Demonte Other player(s) involved: Jonny Guzman ID 124 Specific rule(s) broken: Fear Roleplay (FRP) Fear roleplay is the concept of roleplaying fear for your character’s safety and life. Examples (but not limited to), where your character’s life is considered to be in direct danger: • When you are on foot or bike and a weapon is aimed at you at close range. • When you’re in a vehicle that is stalled or turned off and a weapon is aimed at you close range. • When the attacker lowers their weapon to type or roleplay, your life remains in direct danger. • Driving a vehicle into an active shootout more than once without the intent of protecting a friend, fleeing with it, or using it as cover. Examples (but not limited to), where your character’s life is NOT considered to be in direct danger: • When you are in a car which engine is not stalled. • When you have a firearm drawn and are facing the other person before they attacked. • When the attacker’s view is obstructed by an object or when they turn their back on you. As a victim, whose life is in direct danger: • You must display reasonable value for your life and comply with the demands of your attacker. • You cannot call 911 or call your friends or allies to aid you. How did the player break the rule(s)? ID 198 was at gunpoint for couple seconds at really close range with possible to being shot. You can clearly see Fear RP rule breach in video. Evidence of rule breach: https://streamable.com/n7i3o
  10. cedridge

    ID 244 fear rp

    Player(s) being reported: ID 244 Date of interaction reported: 04/03/2020 Unix time stamp from HUD: 1583351985 Your characters name: Jack Mccoy Other player(s) involved: Vince Williams, Rodney Yeargin, Valentina Salvatore Specific rule(s) broken: 13. Fear Roleplay (FRP) Fear roleplay is the concept of roleplaying fear for your character’s safety and life. How did the player break the rule(s)? I ran up to the guy when he had his back turned and was busy unlocking a bike and gave the guy demands, however instead of complying, he got onto his stationary bike and tried to drive away which did not display the largest concern for his life. Evidence of rule breach: Video of incident: https://streamable.com/zzdo8 Proof of informing him that I will be reporting:
  11. Player(s) being reported: ID 18 Date of interaction reported: 3/4/2020 Unix time stamp from HUD: 1583298866 Your characters name: Diego King Other player(s) involved: Kanna Sun, Yuki Zhou, Jake Wu Specific rule(s) broken: Non-Roleplay (NRP) Actions that are unrealistic or promote poor quality roleplay are considered as non-roleplay. Examples of actions that are considered as non-roleplay: • Cop Baiting - Provoking a reaction from emergency services without a realistic reason. • Mercy Killing - Asking to be killed by a friend (Killing a friend falls under deathmatching). • Unrealistic stunt jumping or the use of an expensive vehicle to ram into other vehicles. • Spawning a scripted work vehicle and using it for crimes or submerging any vehicle in water. • Swimming in water for an unrealistic amount of time or without a destination during a chase. Players who disconnect during roleplay must reconnect and inform other parties in order to resume roleplay. If you are unable to reconnect it may be excused after providing proof. In a situation where a player gets away from an incident where they're being chased/pursued, they must wait 15 minutes before they can logout. Players should not instigate roleplay situations if they do not have time to play it through. Players who ignore answering roleplay commands directed at them, e.g. /do. In a situation where a player’s game crashes or the player is kicked from the server, they should be allowed to have the same advantages as they have had before their leave. Players should not deprive other players of roleplay, e.g. early on the interaction asking them not to speak unless it makes sense in the roleplay situation. How did the player break the rule(s)? we went back to our HQ after checking a chopshop, I saw this guys near one of our cars so I told him to "hands up, on your knees" as you can see he disconnected from the server, ID 83 came back to SV after 2-3 min but the other guy didnt. Evidence of rule breach: the evidence is kinda short but if its not helpful I can upload longer footage.
  12. Player(s) being reported: ID 23 Date of interaction reported: 2020/03/02 Unix time stamp from HUD: 1583146453 Your characters name: Tyrone Kompot Other player(s) involved: ID 66 Specific rule(s) broken: Non-Roleplay (NRP) Actions that are unrealistic or promote poor quality roleplay are considered as non-roleplay. Examples of actions that are considered as non-roleplay: • Cop Baiting - Provoking a reaction from emergency services without a realistic reason. • Mercy Killing - Asking to be killed by a friend (Killing a friend falls under deathmatching). • Unrealistic stunt jumping or the use of an expensive vehicle to ram into other vehicles. • Spawning a scripted work vehicle and using it for crimes or submerging any vehicle in water. • Swimming in water for an unrealistic amount of time or without a destination during a chase. Players who disconnect during roleplay must reconnect and inform other parties in order to resume roleplay. If you are unable to reconnect it may be excused after providing proof. In a situation where a player gets away from an incident where they're being chased/pursued, they must wait 15 minutes before they can logout. Players should not instigate roleplay situations if they do not have time to play it through. Players who ignore answering roleplay commands directed at them, e.g. /do. In a situation where a player’s game crashes or the player is kicked from the server, they should be allowed to have the same advantages as they have had before their leave. Players should not deprive other players of roleplay, e.g. early on the interaction asking them not to speak unless it makes sense in the roleplay situation. How did the player break the rule(s)? basically, I stopped to refuel my car, when I saw ID 23 refuelling his car and came running towards me with him still refuelling. I told here, are you still refuelling, he said yeah fuck off. Evidence of rule breach: https://streamable.com/6twl4
  13. Player(s) being reported: Devan ID 89 and 36 Date of interaction reported: 2/26/2020 Unix time stamp from HUD: 1582693257 Your characters name: Alex Darnell Other player(s) involved: 36 Specific rule(s) broken: 9. Metagaming (MG) Metagaming is the act of relaying IC information through any method not considered IC that has the potential to change current or future roleplay scenarios or using that information. Mixing IC and OOC information without any benefit is a minor MG offense. For example, a player uses IC chat to call someone by their player ID displayed above their head. 8. Non-Roleplay (NRP) Actions that are unrealistic or promote poor quality roleplay are considered as non-roleplay. 7. IC and OOC Interactions Players are required to remain in-character (IC) at all times. Text chat, VOIP, radio, phone and commands like /ME and /do are to be used only for IC content. IC content must not contain acronyms like “lol” or “u” or smiley faces excluding IC SMS. For OOC content, players must use chat commands that encase the content in brackets. For example: (( this is OOC content )). OOC chat commands are /OOC, /O, /B, /PM and /F. OOC videos or screenshots can be used as IC evidence only if the footage contains the character using the /RECORD command to hold a phone in their hand. 12. New Life Rule (NLR) The new life rule is triggered whenever a player’s character spawns at a hospital. Players cannot force their own death. The deceased character loses memory of their death, the events that caused it and the information collected in that time frame. Example: A player is killed in a robbery. The player’s knowledge of the robbery, the robber and their death is not usable by the player in their new life. All parties involved must avoid interaction with each other for 30 minutes. A player must not return to the area of their death for that time frame or attempt to retrieve lost possessions from involved players. Official faction members may return to their HQ and resume faction duties but must abide by the NLR rules in all other ways 13. Fear Roleplay (FRP) Fear roleplay is the concept of roleplaying fear for your character’s safety and life. Examples (but not limited to), where your character’s life is considered to be in direct danger: • When you are on foot or bike and a weapon is aimed at you at close range. How did the player break the rule(s)? 1-Okay at the beginning I had my gun pointed on a guy for 9 seconds and he took his weapon out and he started shooting at me he didn't show any fear, the guy had no radio and then his friend shows up has a gun in his hand and he got me down, He was not even in the area. / The guy who pulled his gun out I told him OOC let's back the stuff or should I report he was talking in a good way and I saw that he don't have much experience and we all making mistakes so he told me can you show me that video on discord, and he was talking in VOIP and he remember everything happened and when I told him tell your friend to come here OOC and we will consider nothing happened, He wasn't even typing and he told me we will met him at bank which shows they're ** Metagaming ** if admin can check logs he won't see any PM and that's how the guy showed up and he killed me and he knew my place from no where. 2- I went to the guy and I told him that I noticed he has a new player above his head and I was trying to be nice and telling him to back the stuff and telling them the mistakes they did so they don't do it again because I was doing mistakes too but after that they started to talk in a bad way and they both was talking in VOIP and the guy kept saying I don't care about report you won't get your stuff back and they kept laughing while i'm trying to be nice and they kept insulting me and they don't even know what's the difference between OOC and IC and they called me pussy because I don't need to talk in VOIP?? I could report them and they will get punishment but when I saw that the guy I killed was nice so I decided to end it between us because I decided to stop reporting people because I won't get my stuff back but those guys really DESERVE to get reported, They kept calling me pussy for not talking in VOIP and they didn't want to end it between us and they didn't care about the report they knew they won stuff so fuck what will happen after, And when they met again he gave his friend his stuff back and they kept saying we're in a game and bla bla and actually they fucked the roleplay thing. I know I won't get my stuff back from this report but this guys should get the worst punishment for didn't give a fuck about the RP and about the report and about rules. Evidence of rule breach: https://prnt.sc/r7r65s - Saying he don't care about the reports.
  14. Player(s) being reported: James_Omalley Date of interaction reported: 24/FEB/2020 Unix time stamp from HUD: 1582587050 Your characters name: Steve_Rudy Other player(s) involved: Will_Grigg, Jason_Wild Specific rule(s) broken: 8. Non-Roleplay (NRP) Actions that are unrealistic or promote poor quality roleplay are considered as non-roleplay. Examples of actions that are considered as non-roleplay: • Cop Baiting - Provoking a reaction from emergency services without a realistic reason. • Mercy Killing - Asking to be killed by a friend (Killing a friend falls under deathmatching). • Unrealistic stunt jumping or the use of an expensive vehicle to ram into other vehicles. • Spawning a scripted work vehicle and using it for crimes or submerging any vehicle in water. • Swimming in water for an unrealistic amount of time or without a destination during a chase. Players who disconnect during roleplay must reconnect and inform other parties in order to resume roleplay. If you are unable to reconnect it may be excused after providing proof. In a situation where a player gets away from an incident where they're being chased/pursued, they must wait 15 minutes before they can logout. Players should not instigate roleplay situations if they do not have time to play it through. Players who ignore answering roleplay commands directed at them, e.g. /do. In a situation where a player’s game crashes or the player is kicked from the server, they should be allowed to have the same advantages as they have had before their leave. Players should not deprive other players of roleplay, e.g. early on the interaction asking them not to speak unless it makes sense in the roleplay situation. How did the player break the rule(s)? The player did not respond to RP after being asked multiple times to respond to RP, then disconnected and did not come back after we waited over 15 minutes. Evidence of rule breach: https://imgur.com/a/nqqKBg9
  15. Player(s) being reported: ID72, ID102 Date of interaction reported: 25/02/2020 Unix time stamp from HUD: 1582668142 Your characters name: Bruce_Wong Other player(s) involved: Multiple Triads. Specific rule(s) broken: 8. Non-Roleplay (NRP) Actions that are unrealistic or promote poor quality roleplay are considered as non-roleplay. Examples of actions that are considered as non-roleplay: • Cop Baiting - Provoking a reaction from emergency services without a realistic reason. • Mercy Killing - Asking to be killed by a friend (Killing a friend falls under deathmatching). • Unrealistic stunt jumping or the use of an expensive vehicle to ram into other vehicles. • Spawning a scripted work vehicle and using it for crimes or submerging any vehicle in water. • Swimming in water for an unrealistic amount of time or without a destination during a chase. Players who disconnect during roleplay must reconnect and inform other parties in order to resume roleplay. If you are unable to reconnect it may be excused after providing proof. In a situation where a player gets away from an incident where they're being chased/pursued, they must wait 15 minutes before they can logout. Players should not instigate roleplay situations if they do not have time to play it through. Players who ignore answering roleplay commands directed at them, e.g. /do. In a situation where a player’s game crashes or the player is kicked from the server, they should be allowed to have the same advantages as they have had before their leave. Players should not deprive other players of roleplay, e.g. early on the interaction asking them not to speak unless it makes sense in the roleplay situation. How did the player break the rule(s)? After a large scale shootout the mentioned ID's logout all within 20~ seconds of each other after calling PD to the shootout, avoiding being looted by our allies and then further avoiding being arrested by PD. ID81/Who I believe is Keavin crashed around the same time but informed us and returned, he was also an ally. The above message can be verified in the Triads discord under the #code-0-channel by staff. The scene lasted another 10/20 minutes after said players logged out and they all failed to return. - I could not inform the players as they did not log back in. Evidence of rule breach:
  16. Player(s) being reported: ID 84 Date of interaction reported: 2/21/2020 Unix time stamp from HUD: 1582316904 Your characters name: Jeffery Beckerson Other player(s) involved: ID 157, ID 258 Specific rule(s) broken: ear Roleplay (FRP) Fear roleplay is the concept of roleplaying fear for your character’s safety and life. Examples (but not limited to), where your character’s life is considered to be in direct danger: • When you are on foot or bike and a weapon is aimed at you at close range. • When you’re in a vehicle that is stalled or turned off and a weapon is aimed at you close range. • When the attacker lowers their weapon to type or roleplay, your life remains in direct danger. • Driving a vehicle into an active shootout more than once without the intent of protecting a friend, fleeing with it, or using it as cover. Examples (but not limited to), where your character’s life is NOT considered to be in direct danger: • When you are in a car which engine is not stalled. • When you have a firearm drawn and are facing the other person before they attacked. • When the attacker’s view is obstructed by an object or when they turn their back on you. As a victim, whose life is in direct danger: • You must display reasonable value for your life and comply with the demands of your attacker. • You cannot call 911 or call your friends or allies to aid you. How did the player break the rule(s)? id 258 points a gun at him while he's on a bike and he flees, ID 258 was basically right next to him, I would also like to point out that he circles back around when two armed men are pointing guns at him, he then flees again. Evidence of rule breach: https://streamable.com/gisyw
  17. Player(s) being reported: ID 83 Date of interaction reported: 21/2/20 Unix time stamp from HUD: 1582299304 Your characters name: David Nickelback Other player(s) involved: Few friends Specific rule(s) broken: 14. Deathmatch (DM) Deathmatching is the act of attacking a player without a proper roleplay reason and interaction. Examples of valid reasons to attack another player: • If they attempt to arrest or hurt you, an ally, or damage your property. • If they report you to the police for a serious crime. • If they are not in compliance with plausible demands, attempt to escape, or call backup. A player cannot kill their victim if the victim is in compliance with the demands. A player must allow their victim enough time to comply with the demands. If a player informs you that your VOIP isn’t working, you must either fix your VOIP using appropriate commands or use text to deliver your demand(s). Vehicles cannot be used to attack a player on foot more than once, including a failed attempt. Killing a player that has obeyed all orders and demands during a roleplay situation is allowed, with roleplay, only within 3 hours of: Severe hostile or criminal action is taken against you, e.g. someone is robbing you at gunpoint. (Excluding police aiming a gun at you.) Someone is attempting to take your life. Someone is attempting to take the life of your close friend or ally, or if you have witnessed it happen. You must explain your reason to kill to the player IC and have OOC evidence proving your reason. 8. Non-Roleplay (NRP) Actions that are unrealistic or promote poor quality roleplay are considered as non-roleplay. Examples of actions that are considered as non-roleplay: • Cop Baiting - Provoking a reaction from emergency services without a realistic reason. • Mercy Killing - Asking to be killed by a friend (Killing a friend falls under deathmatching). • Unrealistic stunt jumping or the use of an expensive vehicle to ram into other vehicles. • Spawning a scripted work vehicle and using it for crimes or submerging any vehicle in water. • Swimming in water for an unrealistic amount of time or without a destination during a chase. Players who disconnect during roleplay must reconnect and inform other parties in order to resume roleplay. If you are unable to reconnect it may be excused after providing proof. In a situation where a player gets away from an incident where they're being chased/pursued, they must wait 15 minutes before they can logout. Players should not instigate roleplay situations if they do not have time to play it through. Players who ignore answering roleplay commands directed at them, e.g. /do. In a situation where a player’s game crashes or the player is kicked from the server, they should be allowed to have the same advantages as they have had before their leave. Players should not deprive other players of roleplay, e.g. early on the interaction asking them not to speak unless it makes sense in the roleplay situation. 13. Fear Roleplay (FRP) Fear roleplay is the concept of roleplaying fear for your character’s safety and life. Examples (but not limited to), where your character’s life is considered to be in direct danger: • When you are on foot or bike and a weapon is aimed at you at close range. • When you’re in a vehicle that is stalled or turned off and a weapon is aimed at you close range. • When the attacker lowers their weapon to type or roleplay, your life remains in direct danger. • Driving a vehicle into an active shootout more than once without the intent of protecting a friend, fleeing with it, or using it as cover. Examples (but not limited to), where your character’s life is NOT considered to be in direct danger: • When you are in a car which engine is not stalled. • When you have a firearm drawn and are facing the other person before they attacked. • When the attacker’s view is obstructed by an object or when they turn their back on you. As a victim, whose life is in direct danger: • You cannot call 911 or call your friends or allies to aid you. • You must display reasonable value for your life and comply with the demands of your attacker. How did the player break the rule(s)? So we had a shootout there with Zetas crew and this guy kept driving around with the bike, first he ran over me with his drag then he made circles till he ran over another guy. P.S. sorry for going straight ooc, this moment was heated and it just pissed me off so hard. Evidence of rule breach: https://streamable.com/wp6f4
  18. Player(s) being reported: ID 20 Date of interaction reported: 21/02/2020 Unix time stamp from HUD: 1582318063 Your characters name: Lester Davis Other player(s) involved: N/A Specific rule(s) broken: 8. Non-Roleplay (NRP) Actions that are unrealistic or promote poor quality roleplay are considered as non-roleplay. Examples of actions that are considered as non-roleplay: • Cop Baiting - Provoking a reaction from emergency services without a realistic reason. • Mercy Killing - Asking to be killed by a friend (Killing a friend falls under deathmatching). • Unrealistic stunt jumping or the use of an expensive vehicle to ram into other vehicles. • Spawning a scripted work vehicle and using it for crimes or submerging any vehicle in water. • Swimming in water for an unrealistic amount of time or without a destination during a chase. Players who disconnect during roleplay must reconnect and inform other parties in order to resume roleplay. If you are unable to reconnect it may be excused after providing proof. In a situation where a player gets away from an incident where they're being chased/pursued, they must wait 15 minutes before they can logout. Players should not instigate roleplay situations if they do not have time to play it through. Players who ignore answering roleplay commands directed at them, e.g. /do. In a situation where a player’s game crashes or the player is kicked from the server, they should be allowed to have the same advantages as they have had before their leave. Players should not deprive other players of roleplay, e.g. early on the interaction asking them not to speak unless it makes sense in the roleplay situation. How did the player break the rule(s)? ID 20 straight up left as I was raiding his house. Asked in ECRP general and I was met with no response. Evidence of rule breach:
  19. Player(s) being reported: ID 48 Date of interaction reported: 20/2/2020 Unix time stamp from HUD: 1582196790 Your characters name: Jayceon Tayllor Other player(s) involved: just me Specific rule(s) broken: 14. Deathmatch (DM) Deathmatching is the act of attacking a player without a proper roleplay reason and interaction. Examples of valid reasons to attack another player: • If they attempt to arrest or hurt you, an ally, or damage your property. • If they report you to the police for a serious crime. • If they are not in compliance with plausible demands, attempt to escape, or call backup. A player cannot kill their victim if the victim is in compliance with the demands. A player must allow their victim enough time to comply with the demands. If a player informs you that your VOIP isn’t working, you must either fix your VOIP using appropriate commands or use text to deliver your demand(s). Vehicles cannot be used to attack a player on foot more than once, including a failed attempt. Killing a player that has obeyed all orders and demands during a roleplay situation is allowed, with roleplay, only within 3 hours of: Severe hostile or criminal action is taken against you, e.g. someone is robbing you at gunpoint. (Excluding police aiming a gun at you.) Someone is attempting to take your life. Someone is attempting to take the life of your close friend or ally, or if you have witnessed it happen. You must explain your reason to kill to the player IC and have OOC evidence proving your reason. How did the player break the rule(s)? I think the video says it all, came running, said nothing and started shooting .... Evidence of rule breach:
  20. Player(s) being reported: ID201 and ID 118 Date of interaction reported: 18.02.20 Unix time stamp from HUD: 1582059410 Your characters name: Raul Guerra Other player(s) involved: Juan Moto, Joey Poppins and others Specific rule(s) broken: 13. Fear Roleplay (FRP) Fear roleplay is the concept of roleplaying fear for your character’s safety and life. Examples (but not limited to), where your character’s life is considered to be in direct danger: • When you are on foot or bike and a weapon is aimed at you at close range. • When you’re in a vehicle that is stalled or turned off and a weapon is aimed at you close range. • When the attacker lowers their weapon to type or roleplay, your life remains in direct danger. • Driving a vehicle into an active shootout more than once without the intent of protecting a friend, fleeing with it, or using it as cover. Examples (but not limited to), where your character’s life is NOT considered to be in direct danger: • When you are in a car which engine is not stalled. • When you have a firearm drawn and are facing the other person before they attacked. • When the attacker’s view is obstructed by an object or when they turn their back on you. As a victim, whose life is in direct danger: • You must display reasonable value for your life and comply with the demands of your attacker. • You cannot call 911 or call your friends or allies to aid you. How did the player break the rule(s)? As per the rule updates and clarifications the actions of how the two individuals escaped the scene break the fear RP which is the fear for your life. As you can see in the video I was right next to the individuals window, aiming a gun at him and shouting the demands to get out of the car. The individual instead of complying decided to derby his way out of the blockade he was in and by that not caring for his or his passengers life. Evidence of rule breach:
  21. Player(s) being reported: ID 13 Date of interaction reported: 14/02/2020 Unix time stamp from HUD: 1581674494 Your characters name: Norix_Helsinki Other player(s) involved: Nicholas_Morgan Specific rule(s) broken: 13. Fear Roleplay (FRP) Fear roleplay is the concept of roleplaying fear for your character’s safety and life. Examples (but not limited to), where your character’s life is considered to be in direct danger: • When you are on foot or bike and a weapon is aimed at you at close range. • When you’re in a vehicle that is stalled or turned off and a weapon is aimed at you close range. • When the attacker lowers their weapon to type or roleplay, your life remains in direct danger. • Driving a vehicle into an active shootout more than once without the intent of protecting a friend, fleeing with it, or using it as cover. Examples (but not limited to), where your character’s life is NOT considered to be in direct danger: • When you are in a car which engine is not stalled. • When you have a firearm drawn and are facing the other person before they attacked. • When the attacker’s view is obstructed by an object or when they turn their back on you. As a victim, whose life is in direct danger: • You must display reasonable value for your life and comply with the demands of your attacker. • You cannot call 911 or call your friends or allies to aid you. How did the player break the rule(s)? We aimed a gun at him from close range while he was on a bike, he decided to drive away. Evidence of rule breach: https://streamable.com/yyw9e Player was informed about the report.
  22. Player(s) being reported: ID 57 Date of interaction reported: 2/13/2020 Unix time stamp from HUD: 44|1581607514 Your characters name: Odin Alves Other player(s) involved: N/A Specific rule(s) broken: Deathmatch (DM) Deathmatching is the act of attacking a player without a proper roleplay reason and interaction. Examples of valid reasons to attack another player: • If they attempt to arrest or hurt you, an ally, or damage your property. • If they report you to the police for a serious crime. • If they are not in compliance with plausible demands, attempt to escape, or call backup. A player cannot kill their victim if the victim is in compliance with the demands. A player must allow their victim enough time to comply with the demands. If a player informs you that your VOIP isn’t working, you must either fix your VOIP using appropriate commands or use text to deliver your demand(s). Vehicles cannot be used to attack a player on foot more than once, including a failed attempt. Killing a player that has obeyed all orders and demands during a roleplay situation is allowed, with roleplay, only within 3 hours of: Severe hostile or criminal action is taken against you, e.g. someone is robbing you at gunpoint. (Excluding police aiming a gun at you.) Someone is attempting to take your life. Someone is attempting to take the life of your close friend or ally, or if you have witnessed it happen. You must explain your reason to kill to the player IC and have OOC evidence proving your reason. How did the player break the rule(s)? i had a meeting with some one at fishing drop. i made a bait for them. i knew that they are more than 4 or 5 members and i knew that they will rob me so i decided to call the cops some where safe then go inside the fishing drop. when i arrived they pointed me the gun and gave me demands. i followed their demands but cops shows up fast and one of them decided to ram me over to death even he did not know that i was the one who called the cops for them. and he did not have any reason to ram me. Evidence of rule breach: https://streamable.com/v8t8m
  23. Player(s) being reported: ID 8 and ID 125 Date of interaction reported: 2/3/2020 22:55 EST Unix time stamp from HUD: 1580788106 Your characters name: Dennis_Good Other player(s) involved: Chuck_Derda, Damius_Jakori, Jediah_OnFroy Specific rule(s) broken: 14. Deathmatch (DM) Deathmatching is the act of attacking a player without a proper roleplay reason and interaction. Examples of valid reasons to attack another player: • If they attempt to arrest or hurt you, an ally, or damage your property. • If they report you to the police for a serious crime. • If they are not in compliance with plausible demands, attempt to escape, or call backup. A player cannot kill their victim if the victim is in compliance with the demands. A player must allow their victim enough time to comply with the demands. If a player informs you that your VOIP isn’t working, you must either fix your VOIP using appropriate commands or use text to deliver your demand(s). Vehicles cannot be used to attack a player on foot more than once, including a failed attempt. Killing a player that has obeyed all orders and demands during a roleplay situation is allowed, with roleplay, only within 3 hours of: Severe hostile or criminal action is taken against you, e.g. someone is robbing you at gunpoint. (Excluding police aiming a gun at you.) Someone is attempting to take your life. Someone is attempting to take the life of your close friend or ally, or if you have witnessed it happen. You must explain your reason to kill to the player IC and have OOC evidence proving your reason. How did the player break the rule(s)? We got into a shoot-out with the Ballas at Garbage drop-off. ID 125 misses me and Chuck_Derda in the first part. It can be seen clearly that he makes an attempt to hit us, as he comes barreling through the electrical poll, where we were standing. Next, he turns around and hits me. He failed his first attempt, then goes for a second, which is considered (V)DM. ID 8 can clearly be seen trying to hit me multiple times, after he has already missed me. The major loss here is that we lost a shoot-out due to the VDM. This type of roleplay is unacceptable. Evidence of rule breach:
  24. Player(s) being reported: ID 12 Date of interaction reported: 2/11/2020 Unix time stamp from HUD: 1581378070 Your characters name: Arvin_Basir Other player(s) involved: Ajay_King Specific rule(s) broken: 8. Non-Roleplay (NRP) Actions that are unrealistic or promote poor quality roleplay are considered as non-roleplay. Examples of actions that are considered as non-roleplay: • Cop Baiting - Provoking a reaction from emergency services without a realistic reason. • Mercy Killing - Asking to be killed by a friend (Killing a friend falls under deathmatching). • Unrealistic stunt jumping or the use of an expensive vehicle to ram into other vehicles. • Spawning a scripted work vehicle and using it for crimes or submerging any vehicle in water. • Swimming in water for an unrealistic amount of time or without a destination during a chase. Players who disconnect during roleplay must reconnect and inform other parties in order to resume roleplay. If you are unable to reconnect it may be excused after providing proof. In a situation where a player gets away from an incident where they're being chased/pursued, they must wait 15 minutes before they can logout. Players should not instigate roleplay situations if they do not have time to play it through. Players who ignore answering roleplay commands directed at them, e.g. /do. In a situation where a player’s game crashes or the player is kicked from the server, they should be allowed to have the same advantages as they have had before their leave. Players should not deprive other players of roleplay, e.g. early on the interaction asking them not to speak unless it makes sense in the roleplay situation. How did the player break the rule(s)? we told him to hands up and he said ok and disconnected from server. Evidence of rule breach:
  25. Player(s) being reported: ID 47 Date of interaction reported: 07/02/2020 Unix time stamp from HUD: 1581118078 Your characters name: Albert_Sun ID 130 Other player(s) involved: Kasper_Juul 201, Dom_Presky 98, Yuki Vega 14. Specific rule(s) broken: Vehicle Deathmatch, Combat logging, and NCZ breach 8.4 (Combat logging at PD) In a situation where a player gets away from an incident where they're being chased/pursued, they must wait 15 minutes before they can logout. Players should not instigate roleplay situations if they do not have time to play it through 11.5 (NCZ Breach) Players may not go to a NCZ after engaging in criminal activity resulting in an ongoing chase. 14.5 Vehicles cannot be used to attack a player on foot more than once, including a failed attempt. How did the player break the rule(s)? If you look in the video the man rammed me (ID 130) off a bike (3:00 in the video) then fully ran me over at the highway (6:44 in the video), that is just his successful multiple ramming the bikes among other less successful ones. Straight after that the driver of the Torero proceeds to run away to PD, where he calls the cops and then logs out. Evidence of rule breach: Start watching from 2:30 minute mark please. https://www.youtube.com/watch?v=KAdfZWbkcIE
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