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Zion Willard

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Zion Willard last won the day on November 12 2020

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About Zion Willard

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  1. +1 can think of so many RP scenarios where /die would have been better than whatever else i did
  2. More players = more people breaking serious rules. If you're referring to the bans associated with goblins/fog/vory/67 - just because you don't know exactly what happened doesn't mean they weren't warranted. Personally I agree that permanent bans for seasoned veterans after a minor rule-breach is excessive, and could/should be changed but that's just my personal opinion. This discussion has happened many times, and senior staff has consistently stated they will not change punishment guidelines.
  3. Not even close. In 2019 people would stockpile rulebreak clips for one person and then spam 5-10 reports on them at one time. You might feel that petty reports are more common now but you couldn't be more wrong.
  4. This couldn't be further from the truth. If you were around for any of the larger scale gang wars or during the times of heightened conflict between PD/Crim you'd see that the report culture in earlier years was a whole different beast to now.
  5. As of right now, the script states that it is an explosion within an apartment building. As others have stated, this does warrant and make it a crime scene. If there was a chance in the script that some tables would ignite and start a fire, start producing toxic gas, or explode, I think this would allow more of a chance for varying levels of response.
  6. Xavier Fury - 8 Tickets https://imgur.com/a/wPcwjms
  7. I've always condsidered the RP environment in Los Santos to be closer to Central America. I get your point but I think equating crims methods to the Taliban is a bit of a stretch. I agree that a culture shit would be great for the server, but its a two-sided coin. Things are escalating so quickly because nominal crimes you would expect people to perform in a virtual world (i.e speeding, other traffic violations / non-serious misdemeanors) are getting the book thrown at them. This thread probably isnt the place for the discussion though - but I wasn't advocating a rules change simply a script change to the treasury of PD to be more realistic. I agree 100% that shootouts are too common and players lives' are essentially just a currency right now - but at the end of the day nobody will willingly engage in roleplay if they know they'll lose 95-100% of the time purely do to balancing issues (whether it be shootouts or not).
  8. Many real life officers carry equipment supplemental equipment that isn't paid for by the state in the US. However, there are places where officers mistakes are already penalized monetarily so I personally dont feel that any monetary fine should be paid for by officers themselves. What I think would be a positive change however, would be if the PD treasury was more accurately funded. This would allow for costs to the faction based upon equipment used by officers where fines paid and xyz monthly amount funds the treasury. This would allow for more immersive RP within the Police department where certain officers could be scriptly in charge of monitoring the treasury and allocation funds for operations and divisions. While I think this would be immersive and beneficial, I think other areas are in much more need of script support.
  9. There are already things that cover this directly in both PD/SD.
  10. Date and time (provide timezone): 09/16/20121 Character name: Zion Willard Issue/bug you are reporting: Alt-Tabbing allows you to hear people whispering / on the edge of voip proximity Expected behavior: To not be able to hear far away conversations. Evidence, notes worth mentioning, steps to replicate: Tabbing out of the application brings all players in the general area to full voip volume, whether they be whispering or too far away for you to normally here them.
  11. Police resources are to be utilized in a realistic manner. Players should not utilize lethal force during situations involving non-violent offenders in populated areas. Collateral damage and asset losses are to be considered when conducting faction duties. I think this is a pretty good starting point, obviously this would be a rule addition as opposed to a rewording of the current ruleset. I do not see the problem with utilizing the blue barriers. Spike strips are indeed bugged, which removes them from the equation. As @alexalex303 stated, the blue barriers require foresight, creative thinking, and RP to follow that allows PD to have a suitable response to cars which consistently go 240km/h. PIT maneuvers on the highway do in fact make sense, IRL there are many videos of police performing these at speeds in excess of 100mph. The above rule suggestion could clearly use some finer tuning, but I believe it gets at the heart of the problem.
  12. I ran into the same problem and have some comments: Evidence, notes worth mentioning, steps to replicate: I believe this is stemming from either placing the furniture too far from the entrance to the property or picking up and replacing a certain piece too many times. If you have a friend, or /report to an admin potentially, you should be able to get around this by giving them building permissions on the outside of the property and having them place the doors down.
  13. Two things on this, your first point states it being more difficult to join PD in a prerequisite sense than criminal factions. I argue this to be an inaccurate representation. The prominent criminal factions on this server all set a much higher bar of entry than PD/SD currently does, both in terms of character experience and networking. Criminal factions turn away many for ooc reasons, due to quiz answers/admin logs/roleplay standards. I'd argue criminal factions are equal with legal factions in the sense of keeping tabs on their member's IC decisions, but LEO factions take better action in regards to OOC factors. Staff is heavily concentrated on the legal side as I said above, primarily in the law enforcement faction. I see no reason why we wouldn't have an inherent bias towards our own experiences - as much as we may try to set it aside.
  14. It seems this conversation has again begun to veer away from the heart of the discussion @Copperhorse is attempting to promote. I have been a member of this community for 2-3 years at this point - similar to many of the familiar faces I have seen today reading up on this thread. In that time, I have rotated between playing both LEO and Criminal characters. Out of my 3000 hours on this server ~1000 of them were while in the LSPD faction. Anyone who takes a step back can agree that the rule change in regards to public robberies was a positive change for the community when viewed in aggregate. Civilians in the past were beaten to the point of not wanting to leave the bank, or simply wouldn't choose to log in as a result of the incessant chain of robberies. The risk/reward system is one which a majority of us have grown to accept and appreciate. This above being said, it is extremely restrictive in cases where it involves interaction between criminal and legal official factions - but I'll leave that to be discussed on a future forum thread. Reading through the post, comments, and attitudes on this thread makes some of the issues at hand become apparent. We all know this is a video game at the end of the day, and it's important to bring everyone to a fun and even playing field ESPECIALLY in cases of adversarial relationships such as Crim v. PD. I agree with the creator of the thread that in order to keep us all on the same level, a risk/reward factor should be introduced to keep the level of response from LEO factions appropriate to the crimes criminals have committed. Below are a few examples: Police engaging w/ heavies etc. from vehicles in populated areas absolutely should not happen unless they are matching the level of force the person(s) they are pursuing (crim goes bang bang at pd first). I really don't understand how this isn't enforced as a rule breach already, given demands from inside of a vehicle are considered invalid without proper roleplay to support them. Quote me on this if you want, I'll be happy to post plenty of supporting evidence. Police deploying supers for general patrol (besides the 811) honestly should be fine in my eyes. Although it's boring driving a crown vic everywhere, they can easily break 220 without bumps so not much of an advantage. Keep the military vehicles to the staff members in NG, its completely inappropriate to use as a policing force; especially as there is no countermeasure. There are no senior staff actively playing criminal characters, those that choose to play criminal do not have the liberty of spawning in GTAO vehicles/weapons. p.s. all this taser nonsense is @LeftSharkie's fault
  15. The call was heard. Al Romano and Zion Willard sprung to action. Quickly reaching out to old friends, they began to assemble a formidable team of capable individuals to assist them in their venture. It was clear to both that those who joined them would need to be extremely well versed in the operations of the criminal underworld - and would require deep roots established over time to be considered qualified. Jake Okibi was their first contact, and from there the three began to cast the mold The Vanguards would take. A list of those fitting the needs of the organization was written, and their plan was set into motion. After the names were drawn, the next step was to induct the founding members. Giving minimal details, others were told to dress in black and visit [redacted] at [redacted]. As all arrived, they were told to gather in a circle. There the ideals and qualities expected of those in front of them were laid out. Past conflicts were to be resolved and unstable relations were expected to be mended to the best of each’s abilities. This would be the first step on a long path - looking over those who chose to walk it with him, Zion was optimistic.
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