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Msato

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Everything posted by Msato

  1. This would ideally be done via a serial number on the vest or something alone that lines, hence the section "same restrictions to that of guns". It should definitely be limited availability and criminals should be making the majority of their purchases via other criminals.
  2. With the recent implementation of the armour slot in the UI it has now made it so that you can wear armour when desired. Due to this the interest in such has vastly increased from both Legal and Illegal sides. Currently armour can only be acquired via PD/SD/DOC faction commands or a weaker version imported at a high price by official criminal factions. The changes: Legal Body armour is currently only illegal to wear as a felon, thus it should be made buyable via gunstores but with the same restrictions applied to that of guns. The armour would be at a cheaper value than an illegal import, say 30k and not 40k. If your armour is depleted you could buy a repair kit every so often, to increase its durability. Illegal Increase the amount of armour in a vest to 50% to match that if a standard police officer, still costing 40k per vest (minimum import of 10). The balance Legals risk losing their body armour/having it depleted, upon it requesting a repair kit or new armour a police report would have to be filed on how it was damaged or lost. Criminals currently face a 5% notification chance on import on all criminal factions + pd & sd, further creating larger value drops for more competition to compete over. Criminals face the risk of losing their 40k purchase + weapons and an extra charge, this alone will push a lot away from wearing it at all times. SWAT & SED already have higher armour than a standard officer, meaning they would still have the "advantage" when it comes to criminals who wish to take the risk to utilise armour. This would further assist an existing branch of "dealer" rp from all civilians, legals and criminals, along with expanding the reach to more than just criminals and law enforcement. I know personally a lot of mechanics, can drivers and civilians would like this added layer of "protection".
  3. +1 Items should either drop directly under you as they once did, or drop where you're looking.
  4. To put it simple, every single injured body acts like a brick wall, blocking anything that hits it and preventing people from climbing ladders etc, used as body blocking. Injured characters should have this removed and exist as if you were to walk right through them, removing the stated issues & more.
  5. Due to them being nerfed, which imo should be reverted with the cap existing.
  6. I'm happy to see that this is a shared opinion, had PD been given the "unique" assets with the speed and capability of chasing these faster cars, it would make sense that the cap would be removed. However, I do agree that certain cars could be fine tuned/un-nerfed with the introduction of the speed cap, that being super cars and other sports cars that would realistically pass 240 km/h IRL. From a criminal perspective alone, I would be much happier to be overtaken in a super car by another super car and not run of the mill crown vic.
  7. This section is being developed to coincide with the development of turfs. The drug drop off ai will likely be used to influence the capture on a turf. However I do agree I would love to see some community polls asking others opinions and feedback for potential areas that may be implemented.
  8. Date and time (provide timezone): 13/06/2020 20:00 (GMT+1) Character name: Bruce Wong Issue/bug you are reporting: World Interaction UI not showing for objects on islands. Expected behavior: For the UI to be visible when looking at the object. Evidence, notes worth mentioning, steps to replicate: Go to the island, look at the object and attempt to interact with it. Footage will be provided to staff upon request.
  9. Msato

    Restaurants.

    Player owned abs built restaurants are already a thing as previously stated. As far as I'm aware there are already plans to develop working Stoves, Ovens and Sinks.
  10. Msato

    More furniture

    +1 There is a huge catalogue of furniture and other objects that could be added, entire directory here: https://cdn.rage.mp/public/odb
  11. Can confirm this is possible after testing with a member of staff. Steps to replicate: Enter the drivers seat of the vehicle. Have the mod /repair from the passenger seat. Speed cap is now removed. Evidence with Unix: Comments: The speed cap resets on the vehicle once it has been parked.
  12. For you to say this shows how uninformed and oblivious you actually are, especially given thay you only joined the community in 2020. Each group alone had their struggle to the top, just because we are theew now it doesn't not mean others can earn it. Aztecas grew up through the exact same life span as all they gangs you named, faced the same if not more pressure than most and still managed to revolutionise themselves, adapt and reform their gang to one that worked its way into power, never crying for help IC or OOC like people currently do. To say Triads alone never had the same circumstances that the current environment is makes me laugh, it was much worse to survive and grow back then than it is now. When Triads were working for official there were already Zetas, Clowns, Irish, Marcellos, Vice and Mercia all at official. 3 of the groups we were actively at war with for a large part of our growth, thay being zetas, clowns, Irish - also know as the council before us. People choose to forget about this and act as if we have always been on top, but that is merely the case. The current environment that gangs grow in is child's play compared to what molded most of the current long lasting gangs into what they are. I'll leave you this picture as food for thought, and let's get back to the topic. (Bruce & Ding Wong on their knees at gun point of Jay Gamble and his crew in early 2019.)
  13. Proceeds to wipe out competition over months of conflict, most of which actually are left to gain Official prior to conflict reaching it's peak. Marcello's > Irish > Wanted > Rooks > WCA. All ended up going to war over long IC tensions that built over time. People seem to forget that none of the groups currently "in power" were always there, we earned it individually and over time by playing the correct cards. There was a time when Triads were actually at war with Zetas, and NLA at war with Triads & Zetas. People have clearly chosen to repeat the same mistakes bar a small number, who managed to reform and earn their way into success. Groups crying OOCly for Alliances and such to be forcefully disallowed are frankly pathetic. Play your cards correctly and think about the long term plan for your faction, as most currently operate on a mere day to day basis. Man the fuck up. As I have always said, I'm an advocate for more Official Gangs that bring the correct RP standard and mindset to the server, instead most currently fail to live due to poor leadership decisions.
  14. Msato

    Los Santos Triads

    THE HEIST With the recent war dying off into the past, it was time for the Triads to look into new and larger methods of income. With this came the opportunity of a Bank Heist, Los Zetas having planned out their heist months prior were already prepared with a plan to assist in achieving this goal, along with this the Aztecas were also informed and a group plan was set in place. Throughout the days the three groups scouted 4 different bank locations, watching others fail their attempts at pulling off a successful heist, making note of where the law enforcement patrolled and what gathered the most civilian attention. After a few days of watching, a location was decided and it was now time to await the perfect opportunity. Over the frequency it was called the all of the LSPD and LSSD were overrun taking care of a large scene within Vespucci in the city. The call was made to head straight to the location, people already prepared to leave at any moment and everyone got in place. The majority of the group positioned up on roof and in their vehicles ready to defend the bank heist from any law enforcement that showed up, whilst a team of 5 headed inside to take care of the bank itself. Another call came in that a helicopter had been dispatched from the LSSD Headquarters and it was heading down to the scene in Vespucci, confirming the large constraint on their available resources, it was now time to get the plan in motion. The time inside began the hold up, placing both the tellers under gun point of heavy weaponry. Now that both the tellers were cowering under gun point, it was time to break into their booth and take care of them for the duration of the raid. Elijah walked to the side door, placing on his gloves and beginning to pick the lock of the door. Elijah successfully opening the door, he entered and knocked out both of the tellers along with the help of Gabriel. Whilst the tellers were being taken care of, Hoxton was taking care of getting into the safe. The tellers were uncooperative and left the only choice but to drill out way through the safes lock. On the outside the first responding unit appears, a lone LSPD Officer, who attempted to sneak his way along the wall in an attempt of sneaking a peak into the bank to see what exactly was going on. As the Officer approached closer to the bank doors warning shots were fired off near him, causing the officer to make a sprint back towards his cruiser to take cover. On the inside Hoxton had managed to successfully drill through the safe, only on the inside to find yet another gate to the bank vault where the cash was being stored. Elijah and Gabriel made their attempt to pin through this gate, in a hurry to get to the cash as the gunshots ring off outside. Time was ticking and it was becoming riskier by the second. Cracking through the gate four of the five members entered the vault whilst Kwang watched over the front entrance and kept the civilian and bank tellers at gun point, announcing we have hostages and not to enter. From here the four in the vault flung their bags down and began piling in the cash. The pre-packaged money was loading up at $10-15k per bundle and the bags were filling up fast. The bank vault was successfully cleaned out and the group of 5 made their exit out of the bank, whilst on the outside another backup unit arrived instantly being opened fire upon. Each of the 5 split up into separate vehicles to reduce the risk of losing all the cash, whilst the rest of the group provided covering fire from the roofs of the building across the road. Now that all five members had successfully escaped the bank, the rest of the covering group made a run to their vehicles whilst the responding units took cover behind their vehicles, hiding from the hail of bullets flying towards them. It was now time to make sure that everyone was out safe and no one was being tailed, the meeting location called before the heist was the target and all cars split off in different directions to reach their designated location. Pulling up to the location, the groups took the time to calm down as their adrenaline levels were still through the roof, everyone blown away by the success of losing absolutely nothing during that heist. From here it was time to fill the 4 bags, into two bags allowing for an easier count of the cash packets. After counting the bags, the group had managed to successfully grab 26 cash bundles from the bank vault, not including the cash that had fell onto the floor whilst sweeping the table. It was now time to open the cash bundles, the groups passed out their knives and spread the bundles across the groups. Upon cutting open some packaged some contain bills totaling of $10,000 and a couple reaching as high as $15,000. After taking the time to cut through the cash bundles, it turned out the group had managed to acquire a total of $270,000 and it was now time to decide what to do with it. After some discussion it was agreed upon that the cash would go in a three-way even split to each Aztecas, Triads and Zetas and from here it would be deposited into each groups treasuries. Bruce collecting all of the money to run a final count on it, handed the $90,000 to Hoxton as the Zetas cash handler, and then swapped his uniform heading to give the other $90,000 to Carlos and then depositing the other $90,000 into the Triads Treasury. Today was a very successful day for the three groups, from here on out it was onto bigger and better plans, whilst maximizing on the smaller heists when available. 抢劫
  15. There is a difference between an OOC limitation that can be earned via hard work & dedication, instead of an OOC limitation that no one gets to make an input on and they cannot change in their own control. I want more Official Gangs, however, the "smaller" factions need to display the effort, dedication and quality to earn this.
  16. Makes no sense to limit IC relations, let alone IC recruitment compared to what it was set at as a standard for near on 2 years. Criminals are asking for less OOC intervention on IC matters, not more.
  17. This has now been implemented with the latest interaction UI
  18. Msato

    Security zones

    +1 I really like the idea of this suggestion. What I think should be clarified is, how would X group take control of X zone? And the "Safe" / "Dangerous" indicators to me would likely result in more "protection fleeing", if this was added in my opinion a clarification should also be added for fleeing from a danger zone in an active chase removes the "protection rules" unless its an NCZ of course. This could be much more expanded upon and I believe what could be a good modern day replacement to what turfs once was.
  19. The new world interaction UI is quite off putting for most, I believe adding some of the following changes would make it feel more natural. 1. Increase the hitbox of the UI to match the object it's on, example the whole door being interactable. 2. Fully disable scroll wheel to draw weapons, this would prevent accidentally drawing weapons when trying to use the UI. 3. Along with scrolling, allow mouse over interaction, example yoy move your mouse from lock to enter as a secondary option to scrolling. 4. Move the UI interaction menu on larger objects to eye level, this solves having to always look at the ground to interact with doors, stores etc. 5. Move the UI interaction menu to the correct side of movable objects, currently it is on door hinges and not door handles. 6. Reintroduce /accesssafe for a temporary time period to "bugged" safes to be correct by players. 7. Re-add the chat commands for those who prefer to type over utilising the UI, more options doesn't hurt. Any further ideas, I'll happily edit and add them in. Thanks.
  20. +1, Really flushed out suggestion especially with the actual assets that would be used listed. I'd like to see some for of Lighting/Heating required to grow the plants as well.
  21. To round this off, as it has been shown over the 6 pages of responses received in less than a day that many criminals agree with the initial statement, along with providing counter arguments and added sections throughout. I really hope this discussion is taken seriously by the staff who dedicate their time to evaluate the thread, and some further positive changes can be pushed forward for criminals as a result of this. It's a sad day to watch a large section of the older player base essentially dwindle away as their opinions are often swept under the rug. Thanks,
  22. Damn thats crazy my nigga, almost like it was a clothing store not a random street. Stop bringing it back to your personal issues and move on cause frankly you look like a child on the notty stop crying. As said prior, let's get it back on topic please, can all the members upset about their ex-gangs relations take a moment and at least attempt to be constructive.
  23. If you really think a war was waged off one mistake, I guess your leadership failed to show you the full two pages of reasons we provided to FM and it was also accepted, the mistake you point out was the very last mistake in a long chain of attempted forgiveness. People need to stop turning this post into a personal issue and instead get back to the discussion at hand.
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