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Msato

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Posts posted by Msato

  1. 2 hours ago, Solomun said:

    This won't have an affect at all 

    Currently $4,000,000 is spawned in per day for welfare alone. (Info from the Founders)
    Meaning that $28,000,000 per week is spawned in. The equivalent to some of the highest ever auction bids on the server.

    Say 50% of this income comes from individuals in any of the listed categories, a total of $14,000,000 per week would be removed.

    Which is $728,000,000 per annum removed.

    • Like 2
    • NAY 1
  2. 1 minute ago, CalvinKlein said:

    I honestly don't find this to really be an issue, I don't see the wellfare causing any inflation of money at all in fact it barely even covers fuel prices so I'm not sure how this will impact anything positively could you please elaborate so I can understand.

    The welfare is spawned in money that comes from no closed-economy source. Yes it may cover your fuel but it its still additional spawned in money, just in another players pocket causing overall inflation. If that makes any sense

  3. The Issue:
    One of the main issues I've seen occur over my 2 years on ECRP is the ongoing and rapid inflation of money.
    A lot has been done to counteract this over the time, however there are still some aspects of income that are simply unrequired.

    Inflation:
    Currently $4,000,000 is spawned in per day for welfare alone. (Info from the Founders)
    Meaning that $28,000,000 per week is spawned in. The equivalent to some of the highest ever auction bids on the server.

    Say 50% of this income comes from individuals in any of the below categories, a total of $14,000,000 per week would be removed.


    Proposal:
    The "hourly" welfare should be removed for those in the following categories:

    • In the 35% Tax Bracket.
    • Employed in a Government Faction e.g. PD, SD, MD, DCC, DOC, GOV.
    • Own a "Player Owned" Business e.g. Gas Station, Store, Vehicle Dealership.
       

    Reason:
    If you find yourself requiring welfare to "live" whilst in a tax bracket, it shows a clear character issue and assets should be sold to compensate.
    This way players are made to develop an active income to support their needs. A millionaire should not freely receive $100 + (XP/1000) every IRL hour.

     

    • Like 8
    • NAY 11
    • Upvote 7
  4. The problem with "criminal rp" comes from the players not the script support. Currently 90% of the players that exist in criminal RP are only present to shoot, loot and win. Once you get rid of this mentality then you will see vast positive developments with how the rp flows. 

    Criminal RP has had the most updates targeted to them over the last year+ in the server, however it always ends up in the "stale" state due to the player bases attitudes. Further development will only keep it fresh for a month, where players will then return to their usual mindset. 

    I personally disagree that "more" rules should be added into structing criminal rp via FM, as Faction Management already are involved beyond levels I personally believe they should. They often get involved with "reasoning" over single events, let alone focusing on the overall quality and providing constructive feedback to the gangs. Given that the communication is improved, again this will vastly assist in the quality of the rp. Instead of players being afraid to carry out RP in fear of "Punishment". 

    To sum it up, players should be focusing on their own "issues" and strive to improve them, instead of worrying about others. Once you've improved yourself and your faction, from there everyone can begin working together to get it into a working state. 

    • Like 8
  5. In my opinion if supers were brought back for IC cash, they should be "untradeable" forcing it to be a money sink and a permanent purchase, especially if this is ran by the Gov.

    That way it would be far more beneficial for the servers economy, whilst also rewarding a player with a supercar of their choice if they want to "throw away" that cash.

    • Upvote 5
  6. I believe this is similar to the bug that occurred on islands when furniture was placed outwith a certain radius from the properties "centre", causing the WUI to not render. 

    @NBDY extended the WUI range on islands, I'm sure the same just needs applied to houses, properties and warehouses. 

  7. There are some aspects of this suggestion that I do agree with, such as the Turreted insurgent being unrealistic, however the overall issues raised within this suggestion could easily be avoided at the player and groups own accord. Each action has a reaction. If you wish to be left alone and not punished then simply do not provoke the reaction. 

    Giving a bit of insight, this is something that Triads faced during mid 2019, where the group had no remorse or care for their actions around Law Enforcement and the reactions that came from it. This in turn started the first wave of "Suppression Checks" as there were mass shootouts daily within the city, both towards gangs and laws enforcement. At the time I was in the exact mindset of this post, it was a horrible thing to deal with daily, however it was caused by our actions. Looking back at the actions a year later, I fully understand how it was justified and using this we learned how to avoid such punishment in future scenarios.

    I've spent the majority of my time as a criminal roleplayer, given that I've dabbled in other Factions here and there. Spending time in these other Factions allow players to learn and see the impact outside of their limited vision. So perhaps if you're failing to understand the "Scale of Force" that is currently being deployed, try approaching it from a wider scope and not just a single point of view.

    I'm sure members from all gangs can agree that in it's current state this is a "peak level" of conflict, far larger than any we have even witnessed this year. Even larger than the previous Official Faction War. Due to this there will be consequences on all players, whether it be Civilian, Criminal or Law Enforcement. Such large scale conflict in turn will result in a larger response from the IC Counterparts, players cannot expect to fly around the city in convoys chasing opposing gang members, shooting them with no regard to location and showing extremely large and visible gang presence with no IC repercussions.

    In regards to the "deadly force" I personally believe that megaphoning demands for this at speeds of 200kmh should be considered as unrealistic, however in your specific footage you were travelling at slow speeds, issued demands and then you chose to flee knowing what was issued, resulting in shots to disabled your vehicle into the lower rear and side of the car.

    Onto the factor of "Risk vs Reward" this is often naturally accommodated by utilising backup to eliminate the risk, and that goes for all sides. There are plenty situations on each side where ambushes, pursuits, robberies, arrests are simply called off due to the risk involved. If it was found to reach levels of an unrealistic manner, then that is where NRP can be brought into the situation where players are free to ask for input from Staff and if further required, report it.

    Talking for myself as a criminal, if I had rights to open fire on a vehicle, I would absolutely do it regardless if it was in the city, as would most criminals and as they have in the past. So to complain this is being used upon yourself as a reaction to your actions feels unjustified. 

    If we want to preach realism it should be enforced on all ends and not where it would solely benefit one side.

    • Like 1
    • NAY 2
    • Upvote 7
  8. 45 minutes ago, ITZ_THE_F0NZ said:

    @Osvaldon @NBDY can you guys please look into this, it’s been an ongoing issue for the last 3-4 months minimum, we need answers, it’s clearly an issue, and it’s not being looked into as far as we are aware.

    As @TheCactus mentioned, this issue will be correct amongst other vehicle related issues with the release of the Modview Update, which is currently in development.

  9. Date and time (provide timezone): 06/10/2020 18:00 (UTC+1)

    Character name: Bruce Wong

    Issue/bug you are reporting: Bypassing the client side weapon draw animation

    Expected behavior:  for the weapon draw animation to always occur.

    Evidence, notes worth mentioning, steps to replicate

    1. Enter a vehicle with weapon in hand.
    2. Press F to exit the vehicle without changing weapon, or ensure the weapon is selected by pressing tab.
    3. Instantly hold right click during the exit animation
    4. Gun instantly aims on your screen and is synced.

    This only occurs with weapons in the pistol weapon slot. 

    Example footage with a Pistol Slot weapon:


    Example footage with a Heavy Slot weapon:


    Vehicle license plate number*: N/A

     
    • Like 13
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