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Dylan Ortiz

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Posts posted by Dylan Ortiz

  1. -1 

    Assuming you had 400k EXP, If you were to play for 5hrs per day, 7 days a week you would make $17,500 (The cost of ONE impounded car ) If you were to play the same amount of hours for 365 days of the year, You would make a total of $840,000 total in salary. This is about one medium to high-end free car per year if you saved all of your salary and spent 1,680 hrs online. Yes you would receive more money over the year as the EXP goes up but its $100 per 100,000 EXP its a reward system for playing on the server for longer no different then paying for VIP. 

    I fail to see how this could even remotely help the economy at all when there's options to use OOC money and can buy apartments and cars at the click of a button if you have the money to spend IRL. As it stands PD/MD are one of the richest players on the server since there really is nothing for them to spend there money on apart from assets.

    • Like 1
    • Upvote 9
  2. +1, I haven't been able to play until today (Still lag issues), After driving and testing it out, I'm not sure what they were thinking this far from realistic at all.

    Below is a video of me driving a round trip from HE in the city to Paleto and back, As you can see if I didn't have VIP I would not of even made the round trip. The drive itself took 7 minutes and 14 seconds, If you were to add that to @DrPathetic Method, it would be 28 minutes and 56 seconds, Or 12 miles IG and OOC before needing to refuel your tank. That would cost you $1,400 for a 7 minute drive, Yes the prices are IG but even at the price before the spike it would still cost you around $800.

    The VSTR works out to around 0.12 miles per 1% of fuel with a maximum of 12 miles to one tank of fuel without VIP.

    Here below is the cars Fuel mileage IRL 

    https://www.fueleconomy.gov/feg/Find.do?action=sbs&id=36748

    As you can see the car has a average of 321 miles per tank of fuel with 45% highway and 55% city driving, That is 26 times smaller then the 12 miles given IG with this car.

    Here is the video below

     

    • Like 1
    • Upvote 5
  3. On 10/30/2020 at 9:49 AM, Bala said:

    This thread is about robbery rules though. Personally, I think the staff team have done what they felt they needed to, but perhaps there is another solution?

    In Eve Online, they have a Security Level for certain star systems. Basically the idea is that some areas are more secure than others.
    We have in our server, the NCZs but elsewhere on the map, there are certain areas that are more dangerous than others.
    I feel like while there would still be some restraints on this, there is more realism to the idea.

    So my suggestion is that we designate each area as either a Red, Yellow or Green zone.

    • Green zones would be zones where crimes that draw attention i.e. robberies, murders etc.. would not be permitted at all.
      These would be legal job locations/dropoffs, clothing stores, legal faction places of employment, LS City/Paleto Town Gas Stations, barber shops etc..
    • Yellow Zones would be zones where crimes that draw attention i.e. robberies, murders etc.. wouldn't be allowed during the daylight hours (IG 8am-8pm)
      These would be most of the areas of the map. It makes a lot of roleplay sense for crime rates to spike at night and for police departments to be more alert when it's dark.
      It's also common sense, so it would be quite easy for the less experienced players to understand. Once it starts getting dark in a yellow zone, the idea being that if you're not a criminal you'll need to take more care when being in those areas.
    • Red zones would be zones where there would be no limitations on crimes that draw attention aside from the other server rules.
      These would be areas that specialise in illegality such as the gang NPCs, drug labs, chop shops etc..
      If you are in these areas, you are there for an illegal reason anyway so it make sense.

    I think there has to be certain exceptions, for players that shouldn't be robbed no matter what.

    • New players.
    • Players doing legal jobs such as Mining, Fishing at the Pier, Oil, Money Transport etc..
    • Mechanics, MD, Taxi Drivers and Weazel News - they're performing either life saving or helpful functions for everyone and not taking any sides.
    • Law Enforcement - I'm not saying this because I don't want to get robbed, I never have anything useful anyway but there is not really a reward big enough to make the risk worth it.

    As how would people know what's what, pretty simple. At the bottom left of the screen near the map, a small coloured dot next to the area.
    If you are engaged in an RP inside a red zone or a yellow zone after dark, you can still be robbed as the situation would be a continuation.

    Something like that.

    I still think this is the best option by far, Yes it was a problem before, in saying that there are robberies that happen everyday IRL for little to no reason in public. IMO what @Bala suggested is a very good idea.

    • Like 5
  4. 18 minutes ago, Bala said:

    Simple fact is, if we keep it IC, as a cop I'm telling you there is only so many cases we can investigate at one time. Between the gang war, the bank and store robberies, the new player pursuits, answering 911 calls, assisting MD with their calls, answering the impound, processing suspects and answering questions at the LSPD desk.. we cannot keep enough people safe.

    Not gonna get to far into this, but as a criminal i can tell you every shootout we have there is PD that arrive in seconds, There never seems to be situation that pd cant handle IMO, I also notice the Police Pursuits you guys have, You pull nearly all your resources to catch a warrener if its felony evading but that's not the subject here.

    18 minutes ago, Bala said:

    Can't really compare PD and Criminals though. We have different roles within the server. We're a reactive faction and we have a lot more rules and guidelines for what we do. Criminals have the freedom to do what they want, when they want to do it.

    Quote

    Well this isn't that true, we can't do what we want when we want as the OOC rules stop us from doing so, E.G I can be sitting at a store and a rival gang could be sitting there talking shit to me, as a gang member logicly i would rob/shoot him over it being a rival gang. But the OOC rules will not allow me to even rob him over it as its deemed not risk over reward. We also have our Lore we have to follow and sick to. again off topic 

     

    On this note i do like you idea for the zones and it would support the current rule and implement it nicely, It would help the server for Most side's including Crim/PD, It's an overall very good suggestion.

    • Like 1
    • Upvote 2
  5. New rules 

    15. Player Theft, Prison Breakout, and Kidnapping

    • Robberies should be conducted in a realistic manner with reasonable in-character motive using secluded areas. Players should not conduct minor robberies in situations with high risk. Desert or forest areas are considered secluded but witnesses should still be considered.

    • One cannot force victims to withdraw money, sell script assets, or give assets not present IC.

    • One cannot steal from players with NEW PLAYER above their head unless they have deliberately taken part in an active crime scene in which protection is temporarily lost.

    • Players may not steal from their faction treasury as the F4 menu is OOC.

    • Permission for prison break must be approved by a Senior Moderator+ prior to the attempt.

    • Players may participate in no more than 1 prison break attempt within 1 OOC week.

    • Players are allowed to kidnap or to take other players hostage for these specific reasons:

    • You have to have a roleplay reason to attack the victim in accordance with the DM rules.

    • If you attempt to commit robbery of a property, you are allowed to hold the players within that property until you have finished the robbery. An NPC is not a valid hostage.

    • All included players may not take another hostage for 1 OOC week if police are involved.

     

    The robbery rules need to be changed back or adjusted IMO. Since the rule was implemented it has been used as a severe ruleplay motive. I feel like if we want to rob someone IC the robbery should be kept IC, If we want to rob someone and risk going to jail for Armed robbery, Unlicensed firearm/Illegal, Brandishing a firearm, Face concealment, Receiving stolen property + more charges. It should be on us as it has IC consequences like several IRL hours in jail and big fines not OOC robbery rules.

    Nearly everything PD does is deemed IC and i don't feel like criminals should be subject to these rules when there is so many IC consequences for criminals as it is. One robbery can lead to you spending 5+ hours in jail 50k+ in fines and losses/Impounding in a few seconds of fun. I feel like this rule is slowly killing the server and needs to be changed.

    Here is my tipping point. I had just logged in and heard there was a chase happening over a Triad trying to rob James from LFM. During the chase i see an irish and followed him to see if there was going lead me to an ambush. During me following him i did not once give call outs nor did i tell anyone i was even following him, He then says in OOC after 30 seconds of following him "Reason for the chase" instantly going into /b ruining immersion. I told him to cut /b and continued to follow him. After a while of no ambush i stopped following him without giving any calls on what i was doing, Nothing had come from me following him, he was not robbed or hurt in anyway and then i was pmed from him again saying "What is your reason for the chase?" "And if so, Do you have proof providing your reason? Alright bet, Save your POV" All of this for following someone without even doing anything. 

    This rule is majorly impacted from ruleplay and is ruining the crim life, at least for me and i do not wish to partake in 21 questions everytime i log in and drive. This rule alone is making me not want to log into game anymore as there is already way to much IC consequences for criminals actions as it is.

    • Like 4
    • Upvote 34
  6. Currently when new players die they keep all items they have on them, What i've noticed is a lot of people are coming to the server ban evading/hacking and abusing the new player script that allows you to do this for 5k exp, And if you make a new character before hitting the 5k exp it resets on that character allowing you another 5k EXP. I think the new player EXP should go back to 1k like it use to be especially with the new robbery rules in place making it a lot harder to be robbed without doing anything illegal.

    I feel like if this was reverted back to 1k EXP it would stop a lot of the "New Players" running around with micro smgs etc and stop them from being able to abuse the script and die with all there guns/items allowing them to respawn and do it again.

    • Like 6
    • Upvote 15
  7. -1 I understand the idea behind it but it makes no sense rply at all, IRL majority of guns owned by criminals come from gun stores legally then turned into illegal guns not hand crafted. As of right now owning turfs has a lot of RP and work as it is, For aztecas we need 1100+ Drugs per day to maintain our drug turfs alone, We then need to chop up to 15 cars at our chopshop turfs just to maintain it. Bringing in warehouses that require you to get metals and materials to then be able to order it is even more work on top of the amount needed to sustain the turfs as is.

     

    "The current import system for gangs produces virtually no roleplay" - This is wrong IMO, the old system with the laptop required no roleplay at all, you would be inside your house making orders and not have to even leave and if you did you would just walk up to the crate press E then drive off, This system we have now with turfs, You need to manually go to the turf check the power you have to sort out the amount of items/materials you can order, Then tell the people who want the orders to bring back the cash to turf and make the order. Following that once it arrives at the locations you have to place down each crate and manually pry open each crate allowing more chance of RP to happen from people/gangs/police seeing you sit there for 10 minutes unloading the drop. Not to mention to be able to make orders you need to maintain the turf which in itself is an immense amount of RP.

    • Like 9
    • Upvote 2
  8. Date and time (provide timezone): 09/02/2020 01:00AM (GMT)

    Character name: Carlos Rodrigueez

    Issue/bug you are reporting: Since the new UI update i Cant access doors and safes placed at my warehouse, I can go to the max distance of the building range and place a door out the front on the road and i can access it, once i am around a wall it seems to not work.

    Expected behavior:   To be able to open doors and safes outside.

    Evidence, notes worth mentioning, steps to replicate: Try and access the safes i have placed down and the back gates 

     

  9. AZTECA’S FORUM OVERVIEW

     

    Aztecas Overview: 

    Background Original

    Background Pt 2.

    Aztecas Ranks

    Aztecas Case File 



    Vato Backstories: 

    Alonzo Hernandez

    Angelo Tribbiani Pt 1

    Angelo Tribbiani Pt 2

    Angelo Tribbiani Pt 3

    Angelo Tribbiani Pt 4

     

    Arabella Guadalupe

    Dan Frewer 

    Dushane Trell

    Freddie Barr

    Gabriel Barr Pt 1

    Gabriel Barr Pt 2

    Jacob Torrero Pt 1 

    Jacob Torrero Pt 2

     

    Jose Trejo

    Mike Reyes

    Nate Rodriguez

    Navidad Delnorte

    Patrick Ferrera

    Roja Moraine

     

    Roja Moraine Pt 2

    Valentina Guadalupe



    Vato Roleplay Stories: 

    Juan Moto; Money Truck

    Juan Moto; Money Truck Video

    Alicia Rodiguez; Fresh Starts

    Alicia Rodiguez; Friends & Enemies

    Juan Moto; Sensimilla

    Alicia Rodiguez; Commitments

    Juan Moto; Switching Sides

    Dushane Trell; The Drug Sale

    Alicia Rodiguez; Vatos and Lowriders

    Jacob Torrero; The Great Escape

    Alicia Rodiguez; Here Comes the Bride

    Alicia Rodiguez; Reflections

    Juan Moto; WCA War

    Alicia Rodiguez; Underestimating Power

    Juan Moto; Territorial

    Don Jimenez; The Mistakes

    Angelo Tribbiani; Handling Business

    Mike Reyes; Losing His Hermano

    Alicia Rodiguez; Nice is not Naive

     

    Navidad Delnorte; Vato Racing Chronicles: And so it begins.. 

    Alicia Rodriguez; Rest, Relaxation & Recruitment

    Alicia Rodriguez; Feliz Dia de los Muertos 

    Alicia Rodriguez: The Legislation of Criminals

    Alicia Rodriguez; Nothing Changes.. Well, Some Things Do




    Videos/Montages: 

    Jonathan Lars; Panto Party

    Moda Montasser; Aztecas Church

    Chris Kellerman; Carlos & Alicias Wild Ride

    Del Torro La Guerra (“The War”)

    Del Torro Grove Street Lockdown

    Moda Montasser; The War

    Moda Montasser; Aztecas Shootouts

    Del Torro; La Ejecucion (the Execution)

    Carlos Rodriguez; WCA War, Round 2

    Del Torro; Bienvenidos Aztecas (Welcome Aztecas)

    Juan Moto; I Smell Pussy in Los Santos

    Roja Moraine: Halloween Special - ESCAPE



    Alicia's Familia Photo Album: 

    Page 1 - Page 14 (Introduction)

    Page 15- Page 30 (New Connections)

    Page 31 - 76  (Familia Ties) 

    Page 77 - 118  (Silver Linings)

    Page 119 - 145  (The Tower)

    Page 146- 176  (New Routes)

    Page 177 - 221 (Mi Familia Sobre Todos) 

    Page 222 - 245 (A Week of Relationships)

     

     

    Miscellaneous Vato Things: 

    Alicia Rodiguez; Aztecas Chikitas

    Weyland; Tests the Water



     

     

    • Like 8
    • Upvote 1
  10. sIKqmsx.png

    ElJefe.png
    The highest rank in the familia, promotes members up the ranks under the council of his high command. Oversees diplomatic aspects of the familia and provides oversight of all operations. Is responsible for, and determines military alliances.

    Mano.png
    Mano Derecha acts as the treasurer of the familia and right hand of El J'efe. Looks after political and business endeavours. Looks for new business opportunities for the familia and protects the interests of the group. Provides resolution for issues within the familia's hierarchy. 

    capitaz.png 
    Internal representative for the familia within High Command. Ensures daily operations are being carried out successfully. Takes note of issues/problems and resolves them internally or escalates up the High Command chain. Hosts events and oversees the work of the El Capitans. At times represents the family in matters within other organizations. 
    Recommends people for promotion/demotion. Handles and manages recruitment.

    capitan.png
    Ensures all ranks below them (Oficiales, Asesino, Soldado, Guerilla and new Fish) are following orders, as well as expected to show leadership qualities and exceptional organisational skills or other specific skillsets. Can bring forward recommendations for day to day operations such as activities, members and other issues.

    ofica.png
    Ensures all ranks below them (Asesino, Soldado, Guerilla and new Fish) are following orders, as well as expected to show leadership qualities and exceptional organisational skills or other specific skillsets. Can bring forward recommendations for day to day operations such as activities, members and other issues.


    Assessino.png
    Experienced members from el Soldado ranks, who show incredible skillsets and are a proven asset to the familia. Requires little direction, works without supervision but understands the traditions, expectations and demands of the familia. Follows direct orders from higher ups, is an example for Soldados, Guerillas and New Fish.

    Soldado.png
    Works with a goal of protecting the familia at all costs. Follows orders from El Capitans and ensures whatever task is assigned to them is done without question. Is responsible for the safety of Guerillas and New Fish. A soldier for the group and willing to shed blood/bleed for the greater good. 


    Gue.png 
    Recognized and accepted member of Aztecas. Does basic work within gang territory and protects the local community. Follows orders as instructed and overall participates in bigger activities.

    NFish.png
    Unofficial Aztecas member. The one who shows affection to the gang, hangs around with its members and possibly joins in to do some gang work as a hired gun and after the fact split ways when not required anymore.

    99Meeting.png


     

    • Like 17
    • Upvote 1
  11. vPNJXgv.png

    MsmzQe1.png

    Aztecas are no stranger to war, but the current situation became personal. After the defectors lost Aztecas their connection to the cartel, they once again had to pick themselves back up. The Church was lost also in the midst of this battle, in what felt like the lowest blow. But again, Aztecas do not give up. The defectors started employing tactics of dressing up and meeting with our enemies, but to little advantage. Confusion was seen in the faces of our allies when people dressed in our colours began to attack everyone around them. 

    Meetings were scheduled between Aztecas and other gangs to ensure there was an understanding of the current situation. Support was shown by almost every corner of the City and the vatos felt re-invigorated. But the problem of the defectors still existed, wearing the iconic blue skull mask that the Aztecas had worked so hard to earn. They knew what they had to do - rip it from every one of their faces. 

    99TehoMeat.png

    In the midst of the chaos, a man reached out to the Aztecas and set up a meeting, stating they were from the Cartel, looking to gain information on the current situation. Just by their presence, the Aztecas regained their confidence that their connections were not lost for good. It was explained to them that the heart and soul of the Real NLA still existed, and we had dropped the “Novo”, we are no longer the New Aztecas, but the heart and soul of the group, the true Aztecas. 

    10.png

    Known for the iconic half face blue skull mask, gray colours in particular their vato checkered shirt and baggy pants, the Aztecas will continue to fight until the defectors remove their mask and gray colours. A simple request. 

    37i32nv.png

    Still bouncing their gray lowriders through the streets of Los Santos, the Aztecas have never forgotten what it took to get to their current position. They represent the Cholo’s and Chola’s of the City and ensure that the Latino’s and Hispanic’s always have someone who they can turn to for protection. When the vato’s are not in their lowriders, they are easily distinguished by their gray sports cars that they have worked so hard to earn, most of them having come to the city with nothing. 

    DMTA5Ug.png

    5G8f2y9.png

    The Azteca’s are not afraid of hard work, they were born through dedication, triumphs and failures. With that said, they still require goals and aspirations for their familia. 

    Ensuring established relations within the city continue 
    Obtaining a new base of operations for day to day
    Generating steady income to fund future endeavours
    Expanding the groups reach and influence within the city 
    Removing all defectors Blue Skull Masks and ensuring the Gray Colour is recognised as belonging to the real Aztecas
    Re-establishing connections to Mexico and pipelines for weapons
    Relocating the Sunday Services to a new location for the Public to attend
    Gaining Warehouse Access for storage 


    xVXrcKJ.png

    • Like 21
    • Upvote 2
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