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followinkitnx_maybach420

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About followinkitnx_maybach420

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  1. Player(s) being reported: ID 43 Date of interaction reported: 2020-02-15 Unix time stamp from HUD: 1581780482 Your characters name: Kofi Attah Other player(s) involved: Specific rule(s) broken: 14. Deathmatch (DM) Deathmatching is the act of attacking a player without a proper roleplay reason and interaction. Examples of valid reasons to attack another player: • If they attempt to arrest or hurt you, an ally, or damage your property. • If they report you to the police for a serious crime. • If they are not in compliance with plausible demands, attempt to escape, or call backup. A player cannot kill their victim if the victim is in compliance with the demands. A player must allow their victim enough time to comply with the demands. If a player informs you that your VOIP isn’t working, you must either fix your VOIP using appropriate commands or use text to deliver your demand(s). Vehicles cannot be used to attack a player on foot more than once, including a failed attempt. Killing a player that has obeyed all orders and demands during a roleplay situation is allowed, with roleplay, only within 3 hours of: Severe hostile or criminal action is taken against you, e.g. someone is robbing you at gunpoint. (Excluding police aiming a gun at you.) Someone is attempting to take your life. Someone is attempting to take the life of your close friend or ally, or if you have witnessed it happen. You must explain your reason to kill to the player IC and have OOC evidence proving your reason. How did the player break the rule(s)? So mexican gang member crashed into the tree and got injured,we looted him and then his gang members were driving past us,got out of the cars and ID 43 started shooting without any demands or something. Evidence of rule breach: https://streamable.com/dguq0
  2. Player(s) being reported: ID 141 Date of interaction reported: 2020-02-07 Unix time stamp from HUD: 1581110461 Your characters name: Kofi Attah Other player(s) involved: Name(s) Here Specific rule(s) broken: 9. Metagaming (MG) Metagaming is the act of relaying IC information through any method not considered IC that has the potential to change current or future roleplay scenarios or using that information. Mixing IC and OOC information without any benefit is a minor MG offense. For example, a player uses IC chat to call someone by their player ID displayed above their head. How did the player break the rule(s)? Had a huge chasing on the hills,somehow ID 141 ended up injured. We came with comet next to him and he pmed me "my bike dissapeared they resume rp and took freq". I dont know why. Maybe he pmed wrong ID or maybe he thought that im from the same gang as him since I was with their car. Evidence of rule breach: https://prnt.sc/qz74ra
  3. I dont know. But its clear from my footage that this guy changed his freq infront of 2 enemies.
  4. Even if the body wasnt there you would have hitted your friends car at full speed
  5. Player(s) being reported: ID 77 Date of interaction reported: 2020-02-01 Unix time stamp from HUD: 1580581561 Your characters name: Kofi Attah Other player(s) involved: Specific rule(s) broken: 8. Non-Roleplay (NRP) Actions that are unrealistic or promote poor quality roleplay are considered as non-roleplay. Examples of actions that are considered as non-roleplay: • Cop Baiting - Provoking a reaction from emergency services without a realistic reason. • Mercy Killing - Asking to be killed by a friend (Killing a friend falls under deathmatching). • Unrealistic stunt jumping or the use of an expensive vehicle to ram into other vehicles. • Spawning a scripted work vehicle and using it for crimes or submerging any vehicle in water. • Swimming in water for an unrealistic amount of time or without a destination during a chase. Players who disconnect during roleplay must reconnect and inform other parties in order to resume roleplay. If you are unable to reconnect it may be excused after providing proof. In a situation where a player gets away from an incident where they're being chased/pursued, they must wait 15 minutes before they can logout. Players should not instigate roleplay situations if they do not have time to play it through. Players who ignore answering roleplay commands directed at them, e.g. /do. In a situation where a player’s game crashes or the player is kicked from the server, they should be allowed to have the same advantages as they have had before their leave. Players should not deprive other players of roleplay, e.g. early on the interaction asking them not to speak unless it makes sense in the roleplay situation. 13. Fear Roleplay (FRP) Fear roleplay is the concept of roleplaying fear for your character’s safety and life. How did the player break the rule(s)? We had a shootout with wca and ID 77 decided to drive into me full speed which lead to him getting killed instantly. Realisticly you wouldnt do thing like that. Evidence of rule breach: https://streamable.com/pw8cq
  6. Hey Im involved in this. You guys in dubsta rammed me of the bike in Paleto Bay https://streamable.com/l7twu . After this you got followed to the hills where you flipped with your car. 14. Deathmatch (DM) Deathmatching is the act of attacking a player without a proper roleplay reason and interaction. Examples of valid reasons to attack another player: • If they attempt to arrest or hurt you, an ally, or damage your property. • If they report you to the police for a serious crime. • If they are not in compliance with plausible demands, attempt to escape, or call backup.
  7. Player(s) being reported: ID 275 Date of interaction reported: 2020-01-31 Unix time stamp from HUD: 1580509146 Your characters name: Kofi Attah Other player(s) involved: Specific rule(s) broken: 13. Fear Roleplay (FRP) Fear roleplay is the concept of roleplaying fear for your character’s safety and life. Examples (but not limited to), where your character’s life is considered to be in direct danger: • When you are on foot or bike and a weapon is aimed at you at close range. • When you’re in a vehicle that is stalled or turned off and a weapon is aimed at you close range. • When the attacker lowers their weapon to type or roleplay, your life remains in direct danger. • Driving a vehicle into an active shootout more than once without the intent of protecting a friend, fleeing with it, or using it as cover. Examples (but not limited to), where your character’s life is NOT considered to be in direct danger: • When you are in a car which engine is not stalled. • When you have a firearm drawn and are facing the other person before they attacked. • When the attacker’s view is obstructed by an object or when they turn their back on you. As a victim, whose life is in direct danger: • You must display reasonable value for your life and comply with the demands of your attacker. • You cannot call 911 or call your friends or allies to aid you. How did the player break the rule(s)? We had small shootout with rooks and ID 275 changed his radio freq while his killer was standing next to him. Evidence of rule breach: https://streamable.com/6021j
  8. Player(s) being reported: ID 16 Date of interaction reported: 2020-01-30 Unix time stamp from HUD: 1580417656 Your characters name: Kofi Attah Other player(s) involved: Specific rule(s) broken: 13. Fear Roleplay (FRP) Fear roleplay is the concept of roleplaying fear for your character’s safety and life. Examples (but not limited to), where your character’s life is considered to be in direct danger: • When you are on foot or bike and a weapon is aimed at you at close range. • When you’re in a vehicle that is stalled or turned off and a weapon is aimed at you close range. • When the attacker lowers their weapon to type or roleplay, your life remains in direct danger. • Driving a vehicle into an active shootout more than once without the intent of protecting a friend, fleeing with it, or using it as cover. Examples (but not limited to), where your character’s life is NOT considered to be in direct danger: • When you are in a car which engine is not stalled. • When you have a firearm drawn and are facing the other person before they attacked. • When the attacker’s view is obstructed by an object or when they turn their back on you. As a victim, whose life is in direct danger: • You must display reasonable value for your life and comply with the demands of your attacker. • You cannot call 911 or call your friends or allies to aid you. How did the player break the rule(s)? We sneaked up on vory in the garage. ID 19 pointed a gun at ID 16 from close range and ID 16 started running and calling for backup. My game froze when I pointed a gun but everything is still clearly visible. Evidence of rule breach: https://streamable.com/c3i9r
  9. Selling my 4g house. Currently looking for offers. Offer here or send me a text #5892477
  10. Okay. How then it makes sense that I passed him at the bank if he logged in after 12 minutes when I logged out? (55:47 in my video)
  11. Just checked my video again and ID 125 didnt even gave me damands. It was ID 138 who told me to put my hands up and his ID was on the right side in the list whos talking.
  12. Player(s) being reported: ID 25 Date of interaction reported: 2020-01-08 Unix time stamp from HUD: 1578510065 Your characters name: Kofi Attah Other player(s) involved: Specific rule(s) broken: 8. Non-Roleplay (NRP) Actions that are unrealistic or promote poor quality roleplay are considered as non-roleplay. Examples of actions that are considered as non-roleplay: • Cop Baiting - Provoking a reaction from emergency services without a realistic reason. • Mercy Killing - Asking to be killed by a friend (Killing a friend falls under deathmatching). • Unrealistic stunt jumping or the use of an expensive vehicle to ram into other vehicles. • Spawning a scripted work vehicle and using it for crimes or submerging any vehicle in water. • Swimming in water for an unrealistic amount of time or without a destination during a chase. Players who disconnect during roleplay must reconnect and inform other parties in order to resume roleplay. If you are unable to reconnect it may be excused after providing proof. In a situation where a player gets away from an incident where they're being chased/pursued, they must wait 15 minutes before they can logout. Players should not instigate roleplay situations if they do not have time to play it through. Players who ignore answering roleplay commands directed at them, e.g. /do. In a situation where a player’s game crashes or the player is kicked from the server, they should be allowed to have the same advantages as they have had before their leave. Players should not deprive other players of roleplay, e.g. early on the interaction asking them not to speak unless it makes sense in the roleplay situation. How did the player break the rule(s)? We saw green car rolling down the hill and wanted to rob him but he just disconnected. Didnt check the time when he logged out but we were waiting for like 7-8 mins and then our friend came to check if hes coming back since we went to the lab. Picture of our friend waiting for him with /time down below. Evidence of rule breach: https://streamable.com/6us3p
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