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Rytis

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About Rytis

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  1. Rytis

    Poker (Timer)

    +1 Easy to implement. I do see this becoming a thing in the future.
  2. +1 Great idea, and gives criminals more things to do. I do think however, this should only be allowed for official criminal factions as there needs to be an adequate level of RP involved.
  3. I like that this issue has been addressed. I'm not sure if this is the way to solve it, but something has to be done so I'll leave a +1
  4. +1 A great idea, and it would lead to some interesting roleplay scenarios, but I'm not sure if there would be enough people willing to do this as a job. Also, what about when there are no newcomers, do the employees just sit and wait regardless? Because that could seem quite boring, drawing people away from this faction.
  5. Simple suggestion, Not sure if this is a bug or not, but it's been here for a long while. Right now, as it stands, if you purchase a second turbo on a vehicle (which costs $70,000), it makes no impact to the speed/performance of the car. It may cause problems in terms of cars reaching higher speeds which would cause some imbalances for law enforcement, but in that case, the speed for one turbo could be reduced, and the speed for the second turbo would be what it is at the moment. This is obviously an issue for people that have paid $70,000 to receive nothing, whether it's a bug or not, so I'm sure many people would agree with me.
  6. +1 But, as far as I'm aware this was already implemented at the start of RageMP and was removed due to the problems it caused. If it causes problems like it did last time, then no. But if recent changes to Rage have made this a realistic possibility, then it's definitely something we want to see in-game.
  7. +1, But isn't this already implemented as different cars already have different amount of slots and 'weight' that they can carry? I would agree that some changes need to be made as an Elegy Retro has the same space as a V12, yet the V12 clearly has more room. It's a case of balancing the different car classes though, so I don't suppose it's too much of a problem.
  8. +1 Interesting idea, not game breaking, and makes it more realistic.
  9. Rytis

    Mileage

    +1 Definitely something I've been wanting for a while. It's sometimes nice to see just how much you've driven. I don't think it should affect performance, but cars with very high mileage may actually become more expensive since they're literally rarer, which would be interesting to see. (I've actually seen this happen on other servers)
  10. My suggestion is simple. Making a keybind or some sort of mechanic that would place the weapon you have in your hand into your inventory. Currently, the only way to do this is to /dropgun and then pick it up, which is fairly time consuming/annoying.
  11. Hello all, So I've been playing quite a lot recently, and I thought that the inventory system could do some work. In many other games that we play, inventories and character storage is used a lot more and I feel like Eclipse could focus on this for a more pleasurable/dynamic playing experience. (If any of these ideas have already been presented, I'm sorry - it wasn't intended) Possible Ideas: Make it so that when you purchase clothes you can store them in your inventory, house inventory, and even car inventory. You'd be able to exchange clothes/outfits and this is something that people have been asking for a while. I feel like this could be something quite interesting and would used a lot. Players would be able to disguise themselves quickly, so other people wouldn't recognise them which I think would be quite useful if you're a criminal, or just running away from someone. Make it so food that you purchase goes to your inventory, and you could store it in a house and a car. This means that people would be able to stack up on food, so they don't need to run to the shop every time they're low on health, which I feel would be quite realistic. If the developers are planning on taking the Inventory system further, like I'm suggesting, I'd like to see purchasable bags that would be able to store different amounts of items. I suggest implementing a system where different items would take up different amount of slots in the inventory, which would make different sized bags useful. These bags could be implemented as an actual entity/model that would rest on your character. Implementing a hunger/thirst system. Right now, as it stands, food is only used for getting health. I believe that adding a system where your character would get hungry and thirsty would make it a lot more realistic, and more RP opportunities. I'd suggesting adding a health and thirst bar that would slowly go down after a period of time, and once it hits a critical level, the health of the character would slowly go down. I feel like this would make my previous suggestion of adding food in inventories useful, and it would help make the inventory system useful. With this implementation, you can branch off into more ideas such as adding new jobs, such as pizza delivery, ice cream van (that sorta thing). These worker would be able to go to common spots where people like to hang out, and make a steady income, as players will want food and drinks. Overall, I feel like polishing the inventory system, and taking into account the ideas that I have put forward would be a great addition to the server. I understand that our developer team is small and that might be difficult to achieve, but I hope I'm not the only person that would like to see these changes as it would add a lot more depth into the gameplay. Furthermore, adding this inventory system might make the players value their inventory system much more, possibly even reducing the cases of FearRP as people would value their life more if they have more useful items on them, and we currently don't really have any apart from weapons, drugs and ammo. I understand that some of these ideas might be a little far-fetched, but it's just something I thought of when playing recently, as I realised that the inventory system could be more useful. I noticed the implementation of drag & drop in the inventory and I like it! I think it's these little changes that make the server better. Please leave any further suggestions in the comments, I will be possibly updating this topic further.
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