Jump to content

Spergburger

Member
  • Posts

    379
  • Joined

  • Last visited

  • Days Won

    7

Posts posted by Spergburger

  1. Hi, I recently was out of town when the new properties were put up for sale, and I missed out on buying the house I've wanted for ages now. I'm looking to buy a ranch or farmstead outside of the city, whether it's in Grapeseed, Sandy Shores, Paleto, etc isn't important to me. Please contact me either on this post, or by email at Spergburger#9381.lsmail.com or by phone at 3886525.

     

    Here are some of the houses that I'd especially like to own, if you own one of these houses, or a house like them, or know someone who does please get in contact with me!

    This one located out in the Grand Senora Desert, near the Prison

    https://imgur.com/a/qtGzSNA
     

    This one located along the way to Sandy Shores

    https://imgur.com/a/BHAdJRC

     

  2. Hello, I am selling my 3 Garage house located in the Vespucci Canals. It is a large house, and it is near every business you could need (gas station, general store, high end car lot, Bayview, gun store, clothing store.) 

    Starting Bid is $600,000

    Minimum Bid Increase is $10,000

    No set buyout, but if you give me an offer I like I will probably take it.

    Here are some pictures of the house: 

    Location of the house: 

    https://imgur.com/a/op7efrO

    The house has a little side dock, perfect if you own a boat or want to fish or swim in the canals!

    https://imgur.com/a/aTH3Frz

    The house has very large windows, which let in lots of natural light!

    https://imgur.com/a/kp7YzFz

    The house is fully furnished, with a kitchen full of every appliance you need!

    https://imgur.com/a/lHdP5pc

    The living room has a nice entertainment set up, with views of the beach!

    https://imgur.com/a/qyA8LNQ

    A small study area, right beside the entryway and kitchen

    https://imgur.com/a/Y0rb727

    Tastefully furnished guest bedroom

    https://imgur.com/a/jUvzDBX

    Bright and cozy master bedroom

    https://imgur.com/a/6A1pjIq

    Full service bathroom, complete with an inflatable friend!

    https://imgur.com/a/RcPC60T

     

  3. For one there's no way you've been waiting that long without a response, since that'd mean you applied around March 13th, and they're already well past applications from that date. Secondly, paying to be able to get in faster isn't a good idea or healthy to the server at all. We're looking for people who are interested in roleplaying well, and that's who we want on the server, not people who fork over money so they can get in quicker because they saw a streamer play. Giving people a priority queue for paying just screws over the people who don't pay, and makes it seem like they're not valued on the server. Plus you'd have tons of people who pay money and then get their application denied and lose their shit about it. It's not worth dealing with the problems this would cause, and it'd be disrespectful to the players who have been waiting patiently to be treated like they're unimportant because they didn't give the server money.

  4. With the way prison RP is currently and the lack of any sort of judicial system I'd have to say -1 for now. The most I could see it reasonably being increased to as of now is 3 hours, maybe 4 tops. Looking at things in the long term, I could see increasing jail time to 8+ hours once there's more to do in a prison and there's been a justice system worked out. Players could create gangs in prison and have quality RP that can keep them occupied for hours, but due to the currently low amount of hours a lot of people would rather just watch Netflix or something since there's either not much to do, or not enough time to really engage in some good RP, since it'll be cut short within 2 hours. It'd also be unfair to have people imprisoned for hours and hours when there's no court system or legal system, since players can't really defend themselves from being wrongfully charged or imprisoned, their only option is to get reimbursed long afterwards by filling out an IA report which may not even end up helping them. I played back when we had the 10 hour prison time before DOC was implemented and it was terrible. You were essentially getting an OOC punishment, except you had to still "play" the game to serve it, you couldn't do something else like you can with an extended kick or short ban. I'd hate to see things go back to that. There needs to be a development focus on helping DOC get to where it needs to be before a change like this can really be discussed, but I think an increase to 3 hours could be a solid short term solution. It'd help prevent people from serving max time over relatively minor crimes, and would hopefully prevent every traffic stop and arrest from turning in to a shootout. This could potentially provide better RP on the server, and the added time could be used to gauge how much the max sentence should be increased to in the future.

  5.        I haven't been shooting much due to me being a government employee, so I haven't really been able to test the change out, but I thought it was strange that the aiming reticle was removed, since it's not just an OOC dot on our screen. Realistically, when you're aiming down the sights of a gun - whether in third person or the clunky first person - you're aiming with either the iron sights or some other kind of sight on your gun, and using that to predict where the bullet will go. The aiming dot in third person is just a representation of what our character would be seeing the iron sights line up with, so I don't get why it was removed. It's not like the dot is pin point accurate either, there's weapon bloom in the game, so shots don't always land on the dot if you're firing quickly. Like others have said this is going to favor "spray and pray" weapons that criminals use, while making it so people with pistols don't stand a chance. It's also going to make it so that people who shoot a lot in game (criminals) will have a big advantage over people who don't, like government employees, which disregards roleplay. If someone has past roleplay that should make them a good shot, or RPs going to the gun range, or other potential RP scenarios, their character would be a good shot. The dot removal potentially ruins that character RP, because now that they can't OOCly see roughly where their bullets will go - despite the fact their character can ICly - they're going to shoot like shit.

           It also opens things up way too much for exploitation to give others an advantage. Realistically how many people do you think are going to get in trouble for having a third party crosshair? The only way to be caught is to be stupid enough to upload a video of you using one. Most people aren't going to be that dumb, and will be able to continue using these crosshairs without any sort of repercussions, while rule abiding players are put at a disadvantage. If first person was usable then I'd probably be okay with this change, but first person view in the game is incredibly awkward and not at all like how people actually see the world.

           I think the crosshair should be brought back because of these reasons, and if it's really such a big issue then there could be a change made to it where it disappears if someone is firing too quickly, since if you're shooting as fast as possible your aim will be thrown off due to recoil, then people with automatic weapons would have to fire in short bursts in order to maintain accuracy, like in real life, and people with pistols wouldn't be able to spam fire them as fast as possible while remaining accurate despite using a 50 caliber hand cannon.

    +1

  6. Criminals are shot more often than they're arrested because criminals usually get hostile. Due to the way that prison times are currently worked out on the server a lot of people will shoot cops over minor crimes they're being arrested for since they figure the small amount of time added on to their sentence is worth the risk if the reward is getting away, so they're thinking about prison on an OOC level instead of ICly. People's characters should never want to potentially go to prison for killing a cop, because in real life you'd probably never come back out. How often do you see criminals actually surrender to police on the server? Majority of the time they'll either try to shoot their way out, or run, whether on foot or in a vehicle. That's also why cops often don't allow death RP. People will start shooting and force cops to use lethal force over minor infractions, so that they can be killed and hopefully get out of their prison sentence. It's unrealistic. 

  7. 15 hours ago, Wizzidy said:

    I think you have a massive disillusion about what happens when crimes are committed in the US... how much cops do you watch to imagine that the good guys always win? To put this in perspective in 2017 there were over 300000 armed robberies in the US... and according to the NJRS webpage only 1 in 4 of these is solved. That means the cops should lose roughly 75% of the time... the cops are op, they make the game not fun, and they are using unrealistic tactics and we should appreciate what that means and adjust accordingly.

    Most of the ones that aren't solved are because the cops didn't arrive to the scene. You're quoting something about investigations and using it to make an example about fights between gangs and police. There's also tons of other crimes committed in the US besides armed robbery. Generally in real life if the police show up to a scene, especially if they show up with guns loaded ready to fight, you're probably fucked. Police are supposed to be avoided in real life, and people should be more careful about avoiding them on the server, instead of just committing crimes without much thought and then immediately running or shooting at the police when they show up.

  8. The voice chat works differently in this than in GTA online. Are you sure you're pressing the right keys? It's N for regular VOIP and M to speak over your radio if you have one 

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and our Privacy Policy. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.